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		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=816</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=816"/>
		<updated>2026-09-14T20:26:00Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Ta'mery !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Raseru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈrɑː.sɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nGrianta &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈŋɾʲiən.t̪ˠə/&amp;lt;/span&amp;gt; || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Iahru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈiː.ɑː.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nGealach &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈŋʲa.ləx/&amp;lt;/span&amp;gt; || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Netjeru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈnɛtʃ.ɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nDéithe &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈnʲeː.hə/&amp;lt;/span&amp;gt; || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Aperu &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈɑː.pɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nDráige &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈn̪ˠɾˠɑː.ɟə/&amp;lt;/span&amp;gt; || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Meru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈmɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nTaoidí &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈn̪ˠt̪ˠiː.dʲiː/&amp;lt;/span&amp;gt; || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Mutru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈmuː.t̪ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;Máthar &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈmˠɑː.həɾˠ/&amp;lt;/span&amp;gt; || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Iteru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈiː.tɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;Athar &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈa.həɾˠ/&amp;lt;/span&amp;gt; || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=815</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=815"/>
		<updated>2026-09-14T20:23:57Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Ta'mery !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Raseru &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈrɑː.sɛ.ruː/&amp;lt;/span&amp;gt; || Día&amp;amp;nbsp;nGrianta &amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;/ˈdʲiː.ə ˈŋɾʲiən.t̪ˠə/&amp;lt;/span&amp;gt; || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Iahru /ˈiː.ɑː.ruː/ || Día&amp;amp;nbsp;nGealach /ˈdʲiː.ə ˈŋʲa.ləx/ || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Netjeru /ˈnɛtʃ.ɛ.ruː/ || Día&amp;amp;nbsp;nDéithe /ˈdʲiː.ə ˈnʲeː.hə/ || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Aperu /ˈɑː.pɛ.ruː/ || Día&amp;amp;nbsp;nDráige /ˈdʲiː.ə ˈn̪ˠɾˠɑː.ɟə/ || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Meru /ˈmɛ.ruː/ || Día&amp;amp;nbsp;nTaoidí /ˈdʲiː.ə ˈn̪ˠt̪ˠiː.dʲiː/ || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Mutru /ˈmuː.t̪ruː/ || Día&amp;amp;nbsp;Máthar /ˈdʲiː.ə ˈmˠɑː.həɾˠ/ || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Iteru /ˈiː.tɛ.ruː/ || Día&amp;amp;nbsp;Athar /ˈdʲiː.ə ˈa.həɾˠ/ || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=814</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=814"/>
		<updated>2026-09-14T20:21:19Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Ta'mery !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Raseru /ˈrɑː.sɛ.ruː/ || Día&amp;amp;nbsp;nGrianta /ˈdʲiː.ə ˈŋɾʲiən.t̪ˠə/ || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Iahru /ˈiː.ɑː.ruː/ || Día&amp;amp;nbsp;nGealach /ˈdʲiː.ə ˈŋʲa.ləx/ || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Netjeru /ˈnɛtʃ.ɛ.ruː/ || Día&amp;amp;nbsp;nDéithe /ˈdʲiː.ə ˈnʲeː.hə/ || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Aperu /ˈɑː.pɛ.ruː/ || Día&amp;amp;nbsp;nDráige /ˈdʲiː.ə ˈn̪ˠɾˠɑː.ɟə/ || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Meru /ˈmɛ.ruː/ || Día&amp;amp;nbsp;nTaoidí /ˈdʲiː.ə ˈn̪ˠt̪ˠiː.dʲiː/ || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Mutru /ˈmuː.t̪ruː/ || Día&amp;amp;nbsp;Máthar /ˈdʲiː.ə ˈmˠɑː.həɾˠ/ || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Iteru /ˈiː.tɛ.ruː/ || Día&amp;amp;nbsp;Athar /ˈdʲiː.ə ˈa.həɾˠ/ || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=813</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=813"/>
		<updated>2026-09-14T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Ta'mery !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Raseru || Día&amp;amp;nbsp;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Iahru || Día&amp;amp;nbsp;nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Netjeru || Día&amp;amp;nbsp;nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Aperu || Día&amp;amp;nbsp;nDráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Meru || Día&amp;amp;nbsp;nTaoidí || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Mutru || Día&amp;amp;nbsp;Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Iteru || Día&amp;amp;nbsp;Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=812</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=812"/>
		<updated>2026-09-14T19:53:08Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día&amp;amp;nbsp;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día&amp;amp;nbsp;nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día&amp;amp;nbsp;nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día&amp;amp;nbsp;nDráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día&amp;amp;nbsp;nTaoidí || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día&amp;amp;nbsp;Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día&amp;amp;nbsp;Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=811</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=811"/>
		<updated>2026-09-14T19:50:53Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día&amp;amp;nbsp;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día&amp;amp;nbsp;nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día&amp;amp;nbsp;nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día&amp;amp;nbsp;nDráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día&amp;amp;nbsp;nTaoide || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día&amp;amp;nbsp;Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día&amp;amp;nbsp;Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=810</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=810"/>
		<updated>2026-09-14T19:48:41Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día&amp;amp;nbsp;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día&amp;amp;nbsp;nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día&amp;amp;nbsp;nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día&amp;amp;nbsp;Dráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día&amp;amp;nbsp;Taoide || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día&amp;amp;nbsp;Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día&amp;amp;nbsp;Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=809</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=809"/>
		<updated>2026-09-14T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día&amp;amp;nbsp;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día Dráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día Taoide || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=808</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=808"/>
		<updated>2026-09-14T19:45:57Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día&amp;amp;NBSP;nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día&amp;amp;NBSP;nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día Dráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día Taoide || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=807</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=807"/>
		<updated>2026-09-14T19:45:10Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Tír na nÓg !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || Día nGrianta || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || Día nGealach || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || Día nDéithe || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || Día Dráige || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || Día Taoide || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || Día Máthar || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || Día Athar || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=806</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=806"/>
		<updated>2026-07-30T09:07:44Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Writing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Avalon (country)#Takama ga Hara|Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[Main Page|WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[Main Page|WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Languages#Common|Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Languages#Nihongo|Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
=== Nihongo ===&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
==== Earth and WyrdeHavian Nihongo ====&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
==== Writing ====&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established and is currently inconsequential.&lt;br /&gt;
&lt;br /&gt;
==== Calendar example ====&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Week|Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality of Dwarves and Fae (country)|Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery (country)|Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
'''Bastet''' was the first Matriarch of the sole ruling dynasty of [[Ta'mery (country)|Ta'mery]], a line which endures to the present day.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avalon (continent)|Avalon]] (continent)&lt;br /&gt;
* [[Avalon (country)|Avalon]] (country)&lt;br /&gt;
* [[Dracænaia (country)|Dracænaia]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]]&lt;br /&gt;
* [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery (country)|Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Main Page|WyrdeHaven Chronicles]]&lt;br /&gt;
* [[Wyrmheim (continent)|Wyrmheim]] (continent)&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=805</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=805"/>
		<updated>2026-07-30T09:06:31Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Earth and WyrdeHavian Nihongo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Avalon (country)#Takama ga Hara|Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[Main Page|WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[Main Page|WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Languages#Common|Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Languages#Nihongo|Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
=== Nihongo ===&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
==== Earth and WyrdeHavian Nihongo ====&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
==== Writing ====&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
==== Calendar example ====&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Week|Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality of Dwarves and Fae (country)|Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery (country)|Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
'''Bastet''' was the first Matriarch of the sole ruling dynasty of [[Ta'mery (country)|Ta'mery]], a line which endures to the present day.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avalon (continent)|Avalon]] (continent)&lt;br /&gt;
* [[Avalon (country)|Avalon]] (country)&lt;br /&gt;
* [[Dracænaia (country)|Dracænaia]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]]&lt;br /&gt;
* [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery (country)|Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Main Page|WyrdeHaven Chronicles]]&lt;br /&gt;
* [[Wyrmheim (continent)|Wyrmheim]] (continent)&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=804</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=804"/>
		<updated>2026-07-30T09:04:20Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Avalon (country)#Takama ga Hara|Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[Main Page|WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[Main Page|WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Languages#Common|Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Languages#Nihongo|Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
=== Nihongo ===&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Week|Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality of Dwarves and Fae (country)|Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery (country)|Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
'''Bastet''' was the first Matriarch of the sole ruling dynasty of [[Ta'mery (country)|Ta'mery]], a line which endures to the present day.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avalon (continent)|Avalon]] (continent)&lt;br /&gt;
* [[Avalon (country)|Avalon]] (country)&lt;br /&gt;
* [[Dracænaia (country)|Dracænaia]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]]&lt;br /&gt;
* [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery (country)|Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Main Page|WyrdeHaven Chronicles]]&lt;br /&gt;
* [[Wyrmheim (continent)|Wyrmheim]] (continent)&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=803</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=803"/>
		<updated>2026-07-30T09:02:33Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: Internal links corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Avalon (country)#Takama ga Hara|Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[Main Page|WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[Main Page|WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Languages#Common|Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Languages#Nihongo|Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
=== Nihongo ===&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Week|Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality of Dwarves and Fae (country)|Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery (country)|Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
'''Bastet''' was the first Matriarch of the sole ruling dynasty of [[Ta'mery (country)|Ta'mery]], a line which endures to the present day.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Avalon (continent)|Avalon]] (continent)&lt;br /&gt;
* [[Avalon (country)|Avalon]] (country)&lt;br /&gt;
* [[Dracænaia (country)|Dracænaia]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]]&lt;br /&gt;
* [[Avalon (country)#Takama ga Hara (region)|Takama ga Hara]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery (country)|Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Main Page|WyrdeHaven Chronicles]]&lt;br /&gt;
* [[Wyrmheim (continent)|Wyrmheim]] (continent)&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=802</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=802"/>
		<updated>2026-07-30T08:55:00Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Avalon (country)#Takama ga Hara|Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[Main Page|WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[Main Page|WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Languages#Common|Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
=== Nihongo ===&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=801</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=801"/>
		<updated>2026-07-30T08:51:42Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: Corrected links internally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Languages#Common|Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon (country)|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Takama ga Hara]], [[Avalon (country)#Tír na nÓg|Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon (continent|Avalon]], [[Dracænaia (country)|Dracænaia]], [[Ta'mery (country)|Ta'mery]], [[Wyrmheim (continent)|Wyrmheim]], the islands of [[Avalon (country)#Tír na nÓg|Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Languages#Common|Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Template:Infobox&amp;diff=800</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Template:Infobox&amp;diff=800"/>
		<updated>2026-07-30T08:44:26Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
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&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A lightweight, theme-neutral summary infobox.&lt;br /&gt;
&lt;br /&gt;
The translucent backgrounds use the current theme beneath them, while neutral grey borders remain visible in both light and dark modes.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title      = Languages of WyrdeHaven&lt;br /&gt;
 | image      =&lt;br /&gt;
 | image_size = 280px&lt;br /&gt;
 | image_alt  =&lt;br /&gt;
 | caption    = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1     = Principal lingua franca&lt;br /&gt;
 | data1      = [[Languages#Common|Common]]&lt;br /&gt;
 | label2     = Major language families&lt;br /&gt;
 | data2      = Avalonian, Dracænaian, Tuatha, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3     = Principal translation layers&lt;br /&gt;
 | data3      = English, Latin, Gaeilge, Old Irish, Welsh, Japanese and Ancient Egyptian&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unused rows are omitted automatically.&lt;br /&gt;
&lt;br /&gt;
This template requires the MediaWiki ParserFunctions extension for conditional rows.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Template:Infobox&amp;diff=799</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Template:Infobox&amp;diff=799"/>
		<updated>2026-07-30T08:41:04Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: InfoBox template for summarizing large pages&lt;/p&gt;
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{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{label4}}}&lt;br /&gt;
{{!}} style=&amp;quot;vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{data4|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{label5|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{label5}}}&lt;br /&gt;
{{!}} style=&amp;quot;vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{data5|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{label6|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{label6}}}&lt;br /&gt;
{{!}} style=&amp;quot;vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{data6|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{label7|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{label7}}}&lt;br /&gt;
{{!}} style=&amp;quot;vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{data7|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{label8|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left; vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{label8}}}&lt;br /&gt;
{{!}} style=&amp;quot;vertical-align:top; padding:0.55em 0.65em;&amp;quot; {{!}} {{{data8|}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Simple reusable infobox template.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title   = Languages of WyrdeHaven&lt;br /&gt;
 | image   =&lt;br /&gt;
 | caption =&lt;br /&gt;
 | label1  = Principal lingua franca&lt;br /&gt;
 | data1   = [[Languages#Common|Common]]&lt;br /&gt;
 | label2  = Major language families&lt;br /&gt;
 | data2   = Avalonian, Dracænaian, Tuatha, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unused rows are hidden automatically.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=798</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=798"/>
		<updated>2026-07-30T08:33:51Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Tuatha language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Avalon (country)#Tír na nÓg (region)|Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=797</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=797"/>
		<updated>2026-07-30T08:32:49Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Dracænaian languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia (country)|Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=796</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=796"/>
		<updated>2026-07-30T08:31:12Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Elvish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that both [[Frank]] and some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=795</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=795"/>
		<updated>2026-07-30T08:29:57Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Translation layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=794</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=794"/>
		<updated>2026-07-30T08:28:48Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Translation layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian|Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic|Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian|Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo|Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish|Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow language|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish|Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin|Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=793</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=793"/>
		<updated>2026-07-30T08:27:08Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dracænaian|Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Old Dracænaian|Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Drow language|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=792</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=792"/>
		<updated>2026-07-30T08:24:51Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Languages#Common|Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow language|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=791</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Languages&amp;diff=791"/>
		<updated>2026-07-30T08:22:54Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Languages of WyrdeHaven}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title       = Languages of WyrdeHaven&lt;br /&gt;
 | image       = &amp;lt;!-- Optional linguistic map --&amp;gt;&lt;br /&gt;
 | caption     = Major languages and language regions of WyrdeHaven&lt;br /&gt;
 | label1      = Principal lingua franca&lt;br /&gt;
 | data1       = [[Common]]&lt;br /&gt;
 | label2      = Major language families&lt;br /&gt;
 | data2       = Commonic, Avalonian, Dracænaian, Tuathan, Northern Avalonian, Nihongo, Elvish, Drow, Dwarvish and Tigrin&lt;br /&gt;
 | label3      = Principal translation layers&lt;br /&gt;
 | data3       = English, Latin, Gaeilge, Old Irish, Welsh, Japanese, Tolkienian Elvish and Dwarvish, and Ancient Egyptian&lt;br /&gt;
 | label4      = Writing systems&lt;br /&gt;
 | data4       = Alphabets, runes, logographic scripts, sacred scripts and ceremonial scripts&lt;br /&gt;
 | label5      = Related pages&lt;br /&gt;
 | data5       = [[WyrdeHaven]], [[Avalon]], [[Dracænaia]], [[Ta'mery]], [[Takama ga Hara]], [[Tír na nÓg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''languages of WyrdeHaven''' comprise the numerous indigenous, regional and diasporic languages spoken across [[Avalon]], [[Dracænaia]], [[Ta'mery]], the [[Wyrmlands]], the islands of [[Tír na nÓg]], and the many smaller realms and settlements of the world.&lt;br /&gt;
&lt;br /&gt;
Although [[Common]] is understood throughout most settled regions, it has not displaced local languages. Most inhabitants speak Common alongside a regional, ancestral, cultural or ceremonial tongue.&lt;br /&gt;
&lt;br /&gt;
Several Earth languages are used in the [[WyrdeHaven Chronicles]] as '''translation layers'''. These Earth languages are not necessarily identical to their WyrdeHavian counterparts. They allow the reader to understand the approximate sound, structure, cultural associations and history of languages which would otherwise require complete constructed vocabularies.&lt;br /&gt;
&lt;br /&gt;
In some cases, the Earth language and the WyrdeHavian language descend from an ancient shared source. In others, the Earth language may itself preserve fragments of a language originally brought from WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== Translation convention ==&lt;br /&gt;
&lt;br /&gt;
Dialogue in the [[WyrdeHaven Chronicles]] is generally presented in English for the reader's benefit.&lt;br /&gt;
&lt;br /&gt;
Unless a scene explicitly involves an English-speaking visitor from Earth, dialogue written in English should normally be understood as translated [[Common]].&lt;br /&gt;
&lt;br /&gt;
Names, titles, prayers, inscriptions and culturally important phrases may retain their indigenous forms. Their spelling in the chronicles represents an approximation for the reader rather than a claim that the speaker is literally using an Earth language.&lt;br /&gt;
&lt;br /&gt;
The translation layer may also preserve cultural associations which would otherwise be lost. A Dracænaian phrase presented through Gaeilge, for example, should be understood as sounding and functioning like Dracænaian rather than as literal Irish.&lt;br /&gt;
&lt;br /&gt;
=== Translation layers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! WyrdeHavian language&lt;br /&gt;
! Principal Earth reference&lt;br /&gt;
! Use in the chronicles&lt;br /&gt;
|-&lt;br /&gt;
| [[Common]]&lt;br /&gt;
| English, especially English with Germanic and Old English roots&lt;br /&gt;
| Default translation language for dialogue and narration&lt;br /&gt;
|-&lt;br /&gt;
| [[Dracænaian]]&lt;br /&gt;
| Modern Gaeilge&lt;br /&gt;
| Represents the sound, rhythm and general character of contemporary Dracænaian&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Dracænaian]]&lt;br /&gt;
| Old Irish and Middle Irish&lt;br /&gt;
| Used for ancient royal, magical, legal and religious material&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuatha language|Tuatha]]&lt;br /&gt;
| Old Irish and archaic Gaeilge&lt;br /&gt;
| Represents the conservative language of the Tuatha Dé Danann&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalonian]]&lt;br /&gt;
| English, Welsh and other Brythonic languages&lt;br /&gt;
| Represents the language continuum of central and western Avalon&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Avalonic]]&lt;br /&gt;
| Latin&lt;br /&gt;
| Used as the principal reference layer for ancient scholarly, administrative and magical Avalonian texts&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Avalonian]]&lt;br /&gt;
| Japanese and historical Japanese&lt;br /&gt;
| Represents the languages of Takama ga Hara and the lands farther north&lt;br /&gt;
|-&lt;br /&gt;
| [[Nihongo]]&lt;br /&gt;
| Japanese&lt;br /&gt;
| Represents the WyrdeHavian branch of a birealm language&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvish]]&lt;br /&gt;
| Tolkienian Elvish languages&lt;br /&gt;
| Used as a close reference for High-Elvish speech and writing&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow language|Drow]]&lt;br /&gt;
| A divergent Elvish language, with selected dark-elven and Tolkienian forms used as reference&lt;br /&gt;
| Represents the related but distinct languages of the Drow peoples&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarvish]]&lt;br /&gt;
| Tolkienian Dwarvish, especially Khuzdul&lt;br /&gt;
| Used as a close reference for Dwarven speech, naming and runes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tigrin]]&lt;br /&gt;
| Proto-Egyptian and Ancient Egyptian&lt;br /&gt;
| Represents the ancestral WyrdeHavian language from which early Egyptian language and culture developed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These correspondences are '''translation conventions'''. They do not mean that WyrdeHavian speakers are literally using modern Earth languages.&lt;br /&gt;
&lt;br /&gt;
== Common ==&lt;br /&gt;
&lt;br /&gt;
'''Common''' is the principal lingua franca of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
It is widely understood by humans, demi-humans, dragons and many other intelligent peoples, especially in trade centres, ports, courts, military alliances, portal settlements and culturally mixed regions.&lt;br /&gt;
&lt;br /&gt;
Common shares deep linguistic roots with English. The two languages appear to descend from an ancient related source, but developed separately after regular contact between Earth and WyrdeHaven diminished.&lt;br /&gt;
&lt;br /&gt;
English therefore serves as the most practical translation layer for Common.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
Common is based primarily on an old Germanic linguistic foundation comparable to Old English.&lt;br /&gt;
&lt;br /&gt;
It has been shaped over many centuries by contact with:&lt;br /&gt;
&lt;br /&gt;
* Avalonian and Brythonic languages;&lt;br /&gt;
* Dracænaian;&lt;br /&gt;
* Tuatha speech;&lt;br /&gt;
* Nihongo;&lt;br /&gt;
* Elvish;&lt;br /&gt;
* Drow;&lt;br /&gt;
* Dwarvish;&lt;br /&gt;
* Tigrin;&lt;br /&gt;
* draconic terminology;&lt;br /&gt;
* merchant languages;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* regional and occupational dialects.&lt;br /&gt;
&lt;br /&gt;
Common should sound familiar to an English-speaking reader without becoming artificial or theatrically medieval.&lt;br /&gt;
&lt;br /&gt;
Its older linguistic ancestry remains especially visible in:&lt;br /&gt;
&lt;br /&gt;
* legal formulas;&lt;br /&gt;
* royal proclamations;&lt;br /&gt;
* religious blessings;&lt;br /&gt;
* oaths;&lt;br /&gt;
* proverbs;&lt;br /&gt;
* songs;&lt;br /&gt;
* place names;&lt;br /&gt;
* words relating to kinship;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* honour;&lt;br /&gt;
* protected peace;&lt;br /&gt;
* travel;&lt;br /&gt;
* roads;&lt;br /&gt;
* hearths;&lt;br /&gt;
* shelter;&lt;br /&gt;
* memory.&lt;br /&gt;
&lt;br /&gt;
=== English and Common ===&lt;br /&gt;
&lt;br /&gt;
English is not normally spoken outside regions associated with surviving or recently active portals.&lt;br /&gt;
&lt;br /&gt;
Near such portals, English may be studied by:&lt;br /&gt;
&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* priests;&lt;br /&gt;
* translators;&lt;br /&gt;
* guides;&lt;br /&gt;
* scholars;&lt;br /&gt;
* reception officials;&lt;br /&gt;
* guards;&lt;br /&gt;
* healers;&lt;br /&gt;
* diplomats.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, English is usually unknown.&lt;br /&gt;
&lt;br /&gt;
English-language dialogue presented in the chronicles is therefore normally translated Common, not literal English.&lt;br /&gt;
&lt;br /&gt;
A person from Earth may initially assume that Common sounds vaguely familiar, especially where old Germanic words have survived, but the languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
=== Regional variation ===&lt;br /&gt;
&lt;br /&gt;
Common has numerous regional and social varieties.&lt;br /&gt;
&lt;br /&gt;
Possible major forms include:&lt;br /&gt;
&lt;br /&gt;
* Avalonian Common;&lt;br /&gt;
* Dracænaian Common;&lt;br /&gt;
* Hearth Common;&lt;br /&gt;
* Northern Avalonian Common;&lt;br /&gt;
* Tigrin Common;&lt;br /&gt;
* Wyrmlands Common;&lt;br /&gt;
* port Common;&lt;br /&gt;
* mercantile Common;&lt;br /&gt;
* courtly Common;&lt;br /&gt;
* military Common;&lt;br /&gt;
* scholarly Common.&lt;br /&gt;
&lt;br /&gt;
Regional Common may borrow heavily from local languages while remaining broadly intelligible to speakers from other regions.&lt;br /&gt;
&lt;br /&gt;
=== Religious blessings ===&lt;br /&gt;
&lt;br /&gt;
The dominant religion of WyrdeHaven recognises the [[Divine Couple]], Gaia and Cernunnos.&lt;br /&gt;
&lt;br /&gt;
They are also called the '''Heavenly Couple''' in some regions.&lt;br /&gt;
&lt;br /&gt;
The distinction between ''Divine'' and ''Heavenly'' is regional and cultural rather than theological.&lt;br /&gt;
&lt;br /&gt;
Common formal blessings include:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple shelter your soul.'''&lt;br /&gt;
&lt;br /&gt;
This is most often used for:&lt;br /&gt;
&lt;br /&gt;
* the deceased;&lt;br /&gt;
* the terminally ill;&lt;br /&gt;
* those believed to be near death;&lt;br /&gt;
* the gravely wounded;&lt;br /&gt;
* solemn funerary situations;&lt;br /&gt;
* highly formal ceremonial occasions.&lt;br /&gt;
&lt;br /&gt;
Regional speakers may substitute '''Heavenly Couple'''.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your day.'''&lt;br /&gt;
&lt;br /&gt;
A formal but broadly applicable blessing wishing wellbeing, clarity and good fortune.&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple brighten your way.'''&lt;br /&gt;
&lt;br /&gt;
A traditional blessing for travellers, pilgrims, messengers, soldiers, explorers and those embarking upon a difficult undertaking.&lt;br /&gt;
&lt;br /&gt;
:'''May the Mother smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A fertility blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* conception;&lt;br /&gt;
* pregnancy;&lt;br /&gt;
* childbirth;&lt;br /&gt;
* crops;&lt;br /&gt;
* growth;&lt;br /&gt;
* renewal;&lt;br /&gt;
* household prosperity;&lt;br /&gt;
* creative endeavours.&lt;br /&gt;
&lt;br /&gt;
:'''May the Father smile upon you.'''&lt;br /&gt;
&lt;br /&gt;
A hunter's blessing associated with:&lt;br /&gt;
&lt;br /&gt;
* hunting;&lt;br /&gt;
* tracking;&lt;br /&gt;
* wilderness travel;&lt;br /&gt;
* patience;&lt;br /&gt;
* survival;&lt;br /&gt;
* protection;&lt;br /&gt;
* the taking of life with purpose and restraint.&lt;br /&gt;
&lt;br /&gt;
=== Everyday farewells ===&lt;br /&gt;
&lt;br /&gt;
Formal blessings do not replace the need for an ordinary farewell.&lt;br /&gt;
&lt;br /&gt;
The Common equivalent translated as '''goodbye''' is believed to descend from an older expression invoking the Divine Couple or the Gods collectively.&lt;br /&gt;
&lt;br /&gt;
A possible Common or translated form is:&lt;br /&gt;
&lt;br /&gt;
:'''Goodsbye'''&lt;br /&gt;
&lt;br /&gt;
The word may descend from a phrase comparable to:&lt;br /&gt;
&lt;br /&gt;
:'''The Gods be with ye.'''&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
:'''May the Divine Couple be with ye.'''&lt;br /&gt;
&lt;br /&gt;
As with English ''goodbye'', most modern speakers may use the word without consciously considering its religious origin.&lt;br /&gt;
&lt;br /&gt;
The spelling also permits a common merchant's joke:&lt;br /&gt;
&lt;br /&gt;
:'''Goods, bye.'''&lt;br /&gt;
&lt;br /&gt;
This is usually said when stolen, misplaced or rapidly sold merchandise disappears.&lt;br /&gt;
&lt;br /&gt;
=== Sample Common ===&lt;br /&gt;
&lt;br /&gt;
;Formal Common&lt;br /&gt;
:May the Heavenly Couple brighten your way.&lt;br /&gt;
&lt;br /&gt;
;Everyday Common&lt;br /&gt;
:Goodsbye.&lt;br /&gt;
&lt;br /&gt;
;Solemn Common&lt;br /&gt;
:May the Divine Couple shelter their soul.&lt;br /&gt;
&lt;br /&gt;
;Traveller's exchange&lt;br /&gt;
:Bright roads.&lt;br /&gt;
&lt;br /&gt;
:And light behind you.&lt;br /&gt;
&lt;br /&gt;
The exact indigenous historical forms and pronunciations behind these translated phrases remain to be established.&lt;br /&gt;
&lt;br /&gt;
== Avalonian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Avalon]] form a broad and ancient continuum rather than a single uniform language.&lt;br /&gt;
&lt;br /&gt;
Central and western Avalonian languages have strong parallels with English, Welsh and the wider Brythonic language family.&lt;br /&gt;
&lt;br /&gt;
Local names and titles preserve forms comparable to Welsh and other Celtic languages.&lt;br /&gt;
&lt;br /&gt;
Common is widely spoken throughout Avalon, but local Avalonian languages remain important markers of identity, history and regional culture.&lt;br /&gt;
&lt;br /&gt;
=== Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Avalonian''' is the principal language continuum of central and western Avalon.&lt;br /&gt;
&lt;br /&gt;
Its English and Welsh translation layers should not imply that Avalonian and Common are identical.&lt;br /&gt;
&lt;br /&gt;
Common is the international lingua franca, while Avalonian is an indigenous family of languages and dialects with its own history.&lt;br /&gt;
&lt;br /&gt;
Avalonian is broadly represented through:&lt;br /&gt;
&lt;br /&gt;
* English-derived structures where readability is required;&lt;br /&gt;
* Welsh and Brythonic vocabulary in names and traditional terms;&lt;br /&gt;
* older Celtic linguistic patterns;&lt;br /&gt;
* regional pronunciation;&lt;br /&gt;
* local idioms;&lt;br /&gt;
* inherited legal and poetic forms.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
'''Ancient Avalonic''' is the old scholarly, administrative, ritual and magical language of Avalon.&lt;br /&gt;
&lt;br /&gt;
Latin serves as its principal translation and reference layer.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may appear in:&lt;br /&gt;
&lt;br /&gt;
* magical treatises;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* law codes;&lt;br /&gt;
* royal charters;&lt;br /&gt;
* early government records;&lt;br /&gt;
* monastic archives;&lt;br /&gt;
* ritual formulas;&lt;br /&gt;
* historical maps;&lt;br /&gt;
* astronomical records;&lt;br /&gt;
* portal scholarship;&lt;br /&gt;
* medical and alchemical texts.&lt;br /&gt;
&lt;br /&gt;
Latin appearing in the chronicles should normally be read as translated Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
It does not necessarily indicate that Latin itself was spoken in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to modern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic may have existed as:&lt;br /&gt;
&lt;br /&gt;
* a formal court language;&lt;br /&gt;
* a scholarly language;&lt;br /&gt;
* an administrative language;&lt;br /&gt;
* a magical language;&lt;br /&gt;
* a prestige language used alongside regional vernaculars.&lt;br /&gt;
&lt;br /&gt;
Modern Avalonian languages likely developed from a combination of older indigenous speech, regional Brythonic forms and the influence of Ancient Avalonic.&lt;br /&gt;
&lt;br /&gt;
The exact historical relationship remains to be defined.&lt;br /&gt;
&lt;br /&gt;
=== Northern Avalonian ===&lt;br /&gt;
&lt;br /&gt;
'''Northern Avalonian''' is a collective term for the languages and dialects of northern Avalon, especially the regions associated with [[Takama ga Hara]] and the lands farther north.&lt;br /&gt;
&lt;br /&gt;
The dominant languages of this region are closely related to [[Nihongo]].&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian may include:&lt;br /&gt;
&lt;br /&gt;
* Takama ga Hara Nihongo;&lt;br /&gt;
* Kitsune clan dialects;&lt;br /&gt;
* Tanuki dialects;&lt;br /&gt;
* mountain languages;&lt;br /&gt;
* northern coastal dialects;&lt;br /&gt;
* mixed Avalonian-Nihongo border speech;&lt;br /&gt;
* the language of [[Uōrrokumura]];&lt;br /&gt;
* isolated village dialects.&lt;br /&gt;
&lt;br /&gt;
Some Kitsune and other peoples live outside Takama ga Hara. Their speech may retain older features while incorporating vocabulary from neighbouring languages.&lt;br /&gt;
&lt;br /&gt;
Northern Avalonian is therefore partly a geographical and political term rather than the name of one single language.&lt;br /&gt;
&lt;br /&gt;
== Nihongo ==&lt;br /&gt;
&lt;br /&gt;
'''Nihongo''' is a birealm language found both on Earth and in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The two branches share an ancient origin but developed separately.&lt;br /&gt;
&lt;br /&gt;
Modern Earth Japanese is therefore a translation and reference layer rather than a perfect representation of contemporary WyrdeHavian Nihongo.&lt;br /&gt;
&lt;br /&gt;
The difference may be comparable in principle to the relationship between two long-separated related languages, although the period of divergence is considerably greater.&lt;br /&gt;
&lt;br /&gt;
=== Earth and WyrdeHavian Nihongo ===&lt;br /&gt;
&lt;br /&gt;
Earth Japanese may be understood imperfectly by educated WyrdeHavian speakers, particularly those living near an active portal.&lt;br /&gt;
&lt;br /&gt;
Differences may include:&lt;br /&gt;
&lt;br /&gt;
* pronunciation;&lt;br /&gt;
* archaic vocabulary;&lt;br /&gt;
* loanwords;&lt;br /&gt;
* writing conventions;&lt;br /&gt;
* grammar;&lt;br /&gt;
* religious terminology;&lt;br /&gt;
* names for plants, animals and magical phenomena;&lt;br /&gt;
* titles;&lt;br /&gt;
* expressions relating to spirits and other intelligent species.&lt;br /&gt;
&lt;br /&gt;
Earth Japanese is taught around surviving portal regions associated with Takama ga Hara.&lt;br /&gt;
&lt;br /&gt;
It may be used by:&lt;br /&gt;
&lt;br /&gt;
* shrine personnel;&lt;br /&gt;
* portal attendants;&lt;br /&gt;
* interpreters;&lt;br /&gt;
* monks;&lt;br /&gt;
* guides;&lt;br /&gt;
* local officials;&lt;br /&gt;
* scholars.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Nihongo uses kanji and kana or closely related writing systems.&lt;br /&gt;
&lt;br /&gt;
Some characters may retain older meanings or possess WyrdeHavian forms unknown on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact degree of script divergence remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Calendar example ===&lt;br /&gt;
&lt;br /&gt;
The indigenous fifth day of the WyrdeHavian week is [[Tidesday]].&lt;br /&gt;
&lt;br /&gt;
A Nihongo rendering is:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日'''&lt;br /&gt;
:''Chōseki-bi''&lt;br /&gt;
:“Tidesday”&lt;br /&gt;
&lt;br /&gt;
A celebratory greeting may be written:&lt;br /&gt;
&lt;br /&gt;
:'''潮汐日おめでとう！'''&lt;br /&gt;
:''Chōseki-bi omedetō!''&lt;br /&gt;
:“Happy Tidesday!”&lt;br /&gt;
&lt;br /&gt;
The longer form '''潮汐曜日''' (''Chōseki-yōbi'') is possible, but ''Chōseki-bi'' is preferred as an older and more distinctly WyrdeHavian form.&lt;br /&gt;
&lt;br /&gt;
== Dracænaian languages ==&lt;br /&gt;
&lt;br /&gt;
The languages of [[Dracænaia]] are represented through modern and historical Gaeilge.&lt;br /&gt;
&lt;br /&gt;
They are not literally Irish, but share deep linguistic and cultural connections with the language families which later appeared on Earth.&lt;br /&gt;
&lt;br /&gt;
Their resemblance may result from ancient migration, portal contact or a shared birealm ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Dracænaian''' is the principal indigenous language of Dracænaia.&lt;br /&gt;
&lt;br /&gt;
Modern Gaeilge serves as its main phonetic, structural and cultural reference layer.&lt;br /&gt;
&lt;br /&gt;
Dracænaian is used in:&lt;br /&gt;
&lt;br /&gt;
* daily life;&lt;br /&gt;
* regional government;&lt;br /&gt;
* personal names;&lt;br /&gt;
* dynastic names;&lt;br /&gt;
* royal tradition;&lt;br /&gt;
* songs;&lt;br /&gt;
* poetry;&lt;br /&gt;
* military institutions;&lt;br /&gt;
* legal terminology;&lt;br /&gt;
* religious rites;&lt;br /&gt;
* dragon-human cultural exchange;&lt;br /&gt;
* local place names.&lt;br /&gt;
&lt;br /&gt;
Common remains widely used, particularly in [[Hearth]], major towns, trade centres and the royal administration.&lt;br /&gt;
&lt;br /&gt;
=== Dracænaian dialects ===&lt;br /&gt;
&lt;br /&gt;
Possible dialect groups include:&lt;br /&gt;
&lt;br /&gt;
* Hearth Dracænaian;&lt;br /&gt;
* Royal Dracænaian;&lt;br /&gt;
* western Dracænaian;&lt;br /&gt;
* coastal Dracænaian;&lt;br /&gt;
* rural interior dialects;&lt;br /&gt;
* Wyrmlands-influenced Dracænaian;&lt;br /&gt;
* ceremonial Dracænaian;&lt;br /&gt;
* border dialects influenced by Avalonian or Common.&lt;br /&gt;
&lt;br /&gt;
The final names and boundaries of these dialects remain to be established.&lt;br /&gt;
&lt;br /&gt;
=== Old Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
'''Old Dracænaian''' is the ancestral form of modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
Old Irish and Middle Irish provide the most suitable Earth references for its sound, grammar and poetic traditions.&lt;br /&gt;
&lt;br /&gt;
It survives in:&lt;br /&gt;
&lt;br /&gt;
* royal chronicles;&lt;br /&gt;
* pre-dynastic inscriptions;&lt;br /&gt;
* magical formulas;&lt;br /&gt;
* ancestral songs;&lt;br /&gt;
* legal oaths;&lt;br /&gt;
* place names;&lt;br /&gt;
* dragon treaties;&lt;br /&gt;
* ceremonial titles;&lt;br /&gt;
* religious poetry;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
Latin may sometimes be used as a secondary presentation layer where Old Dracænaian texts were copied, translated or preserved by Ancient Avalonic scholars.&lt;br /&gt;
&lt;br /&gt;
Latin is not the primary language model for Old Dracænaian.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Ancient Avalonic ===&lt;br /&gt;
&lt;br /&gt;
Old Dracænaian and Ancient Avalonic were historically distinct.&lt;br /&gt;
&lt;br /&gt;
They may have influenced one another through:&lt;br /&gt;
&lt;br /&gt;
* scholarship;&lt;br /&gt;
* trade;&lt;br /&gt;
* royal marriage;&lt;br /&gt;
* religious exchange;&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* portal research;&lt;br /&gt;
* magical study.&lt;br /&gt;
&lt;br /&gt;
Ancient Avalonic scholars may have recorded or translated Dracænaian material into their own language.&lt;br /&gt;
&lt;br /&gt;
== Tuatha language ==&lt;br /&gt;
&lt;br /&gt;
The language of the [[Tuatha Dé Danann]] is closely related to Old Dracænaian and to the ancient languages represented on Earth by Old Irish and Gaeilge.&lt;br /&gt;
&lt;br /&gt;
It is generally more conservative than modern Dracænaian.&lt;br /&gt;
&lt;br /&gt;
The Tuatha language may preserve:&lt;br /&gt;
&lt;br /&gt;
* archaic grammatical forms;&lt;br /&gt;
* old magical vocabulary;&lt;br /&gt;
* ritualised speech;&lt;br /&gt;
* poetic compounds;&lt;br /&gt;
* ancient kinship terms;&lt;br /&gt;
* words lost in mainland Dracænaian;&lt;br /&gt;
* terminology associated with portals;&lt;br /&gt;
* terminology associated with sídhe dwellings;&lt;br /&gt;
* ancient religious formulas;&lt;br /&gt;
* titles from pre-Avalonian political structures.&lt;br /&gt;
&lt;br /&gt;
The Tuatha communities of [[Tír na nÓg]] belong politically to Avalon but retain their own language, culture and identity.&lt;br /&gt;
&lt;br /&gt;
The wandering or untethered portal near Tara provides an additional historical link between Tuatha speech and Earth Irish.&lt;br /&gt;
&lt;br /&gt;
=== Relationship to Dracænaian ===&lt;br /&gt;
&lt;br /&gt;
The most likely provisional model is:&lt;br /&gt;
&lt;br /&gt;
* Old Dracænaian and Old Tuatha belonged to the same ancient language continuum.&lt;br /&gt;
* Modern Dracænaian changed through contact with Common, dragons, Avalonians and neighbouring peoples.&lt;br /&gt;
* Tuatha speech developed more conservatively because of geographical and magical isolation.&lt;br /&gt;
* Modern speakers may recognise related words without achieving complete mutual intelligibility.&lt;br /&gt;
* Educated speakers, priests, poets and scholars understand one another more easily than ordinary speakers.&lt;br /&gt;
&lt;br /&gt;
== Elvish ==&lt;br /&gt;
&lt;br /&gt;
'''Elvish''' refers to the related languages spoken by the Elven peoples of WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
High Elvish is represented in translation through languages resembling Tolkien's Quenya and Sindarin.&lt;br /&gt;
&lt;br /&gt;
The resemblance is sufficiently close that some WyrdeHavian scholars suspect [[J. R. R. Tolkien]] did not invent his Elvish languages entirely from Earthly sources.&lt;br /&gt;
&lt;br /&gt;
According to this theory, Tolkien somehow received fragments, echoes or memories of genuine WyrdeHavian Elvish.&lt;br /&gt;
&lt;br /&gt;
Possible explanations include:&lt;br /&gt;
&lt;br /&gt;
* inherited cultural memory;&lt;br /&gt;
* dreams influenced by WyrdeHaven;&lt;br /&gt;
* contact with an unidentified portal traveller;&lt;br /&gt;
* surviving manuscripts;&lt;br /&gt;
* unconscious magical resonance;&lt;br /&gt;
* ancestral memories;&lt;br /&gt;
* direct but undocumented contact with WyrdeHavian Elves;&lt;br /&gt;
* information passed through another person who had encountered WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
The theory remains unproven.&lt;br /&gt;
&lt;br /&gt;
=== Elvish language groups ===&lt;br /&gt;
&lt;br /&gt;
Elvish may include:&lt;br /&gt;
&lt;br /&gt;
* High Elvish;&lt;br /&gt;
* Woodland Elvish;&lt;br /&gt;
* regional Elven languages;&lt;br /&gt;
* court Elvish;&lt;br /&gt;
* ancient ceremonial Elvish;&lt;br /&gt;
* mixed Elven-Common dialects;&lt;br /&gt;
* isolated forest dialects;&lt;br /&gt;
* languages ancestral to modern Drow speech.&lt;br /&gt;
&lt;br /&gt;
High Elvish may function as a ceremonial, literary or prestige language even among Elves who use another language in everyday life.&lt;br /&gt;
&lt;br /&gt;
=== Translation convention ===&lt;br /&gt;
&lt;br /&gt;
Tolkienian forms may be used as a close translation and aesthetic reference layer, particularly for:&lt;br /&gt;
&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* songs;&lt;br /&gt;
* short ceremonial phrases;&lt;br /&gt;
* inscriptions;&lt;br /&gt;
* magical language;&lt;br /&gt;
* poetry.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian Elvish does not need to conform exactly to Tolkien's published grammar or vocabulary.&lt;br /&gt;
&lt;br /&gt;
The resemblance exists within the setting, but the languages remain WyrdeHavian.&lt;br /&gt;
&lt;br /&gt;
== Drow ==&lt;br /&gt;
&lt;br /&gt;
'''Drow''' refers both to the Drow peoples and to the related languages spoken by their communities.&lt;br /&gt;
&lt;br /&gt;
Drow languages are part of the wider Elvish language family, but have developed separately over a long period.&lt;br /&gt;
&lt;br /&gt;
They should not be treated merely as corrupted High Elvish.&lt;br /&gt;
&lt;br /&gt;
Drow languages possess their own:&lt;br /&gt;
&lt;br /&gt;
* grammar;&lt;br /&gt;
* vocabulary;&lt;br /&gt;
* sound changes;&lt;br /&gt;
* oral traditions;&lt;br /&gt;
* ritual language;&lt;br /&gt;
* titles;&lt;br /&gt;
* kinship terms;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* social registers;&lt;br /&gt;
* writing systems.&lt;br /&gt;
&lt;br /&gt;
Their relationship to Elvish is comparable to that of long-separated sister languages or a branch which diverged from an older common ancestor.&lt;br /&gt;
&lt;br /&gt;
=== Historical development ===&lt;br /&gt;
&lt;br /&gt;
Drow languages likely descend from older Elvish forms carried by populations which became culturally and geographically separated from other Elven peoples.&lt;br /&gt;
&lt;br /&gt;
Their development may have been influenced by:&lt;br /&gt;
&lt;br /&gt;
* subterranean environments;&lt;br /&gt;
* isolated settlements;&lt;br /&gt;
* distinct magical traditions;&lt;br /&gt;
* contact with Dwarves;&lt;br /&gt;
* contact with underground species;&lt;br /&gt;
* religious divergence;&lt;br /&gt;
* political separation;&lt;br /&gt;
* long periods without contact with surface Elves;&lt;br /&gt;
* deliberate preservation of archaic forms;&lt;br /&gt;
* deliberate rejection of High-Elven vocabulary.&lt;br /&gt;
&lt;br /&gt;
The exact point at which Drow speech became a separate language family remains uncertain.&lt;br /&gt;
&lt;br /&gt;
=== Translation layer ===&lt;br /&gt;
&lt;br /&gt;
There is no single perfect Earth translation layer for Drow.&lt;br /&gt;
&lt;br /&gt;
Drow speech may be represented using:&lt;br /&gt;
&lt;br /&gt;
* altered or archaic Elvish forms;&lt;br /&gt;
* harsher consonant structures;&lt;br /&gt;
* distinct compounds;&lt;br /&gt;
* selected conventions associated with dark-elven fantasy languages;&lt;br /&gt;
* Tolkienian roots where a genuine Elvish relationship should remain visible.&lt;br /&gt;
&lt;br /&gt;
The translation layer should preserve the sense that Drow is related to Elvish without making it merely Elvish with different spelling.&lt;br /&gt;
&lt;br /&gt;
=== Drow and High Elvish ===&lt;br /&gt;
&lt;br /&gt;
Educated Drow may study High Elvish for:&lt;br /&gt;
&lt;br /&gt;
* diplomacy;&lt;br /&gt;
* scholarship;&lt;br /&gt;
* ancient texts;&lt;br /&gt;
* magical research;&lt;br /&gt;
* religious study;&lt;br /&gt;
* communication with surface Elves.&lt;br /&gt;
&lt;br /&gt;
Likewise, Elven scholars may study Drow languages.&lt;br /&gt;
&lt;br /&gt;
Mutual intelligibility varies according to dialect, education and the age of the material.&lt;br /&gt;
&lt;br /&gt;
Old inscriptions may contain forms recognisable to both language groups.&lt;br /&gt;
&lt;br /&gt;
=== Drow writing ===&lt;br /&gt;
&lt;br /&gt;
Drow writing systems may include:&lt;br /&gt;
&lt;br /&gt;
* a descended form of an older Elvish script;&lt;br /&gt;
* angular or compact subterranean variants;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* clan scripts;&lt;br /&gt;
* sacred scripts;&lt;br /&gt;
* practical carved forms suited to stone;&lt;br /&gt;
* scripts designed for low-light environments;&lt;br /&gt;
* raised, tactile or magically visible markings.&lt;br /&gt;
&lt;br /&gt;
The final relationship between Drow script and High-Elven script remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Dwarvish ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarvish''' comprises the languages of the Dwarven peoples, particularly those associated with the [[Principality]] and other mountain regions.&lt;br /&gt;
&lt;br /&gt;
Its sound, structure and naming conventions resemble Tolkien's Dwarvish languages, especially Khuzdul.&lt;br /&gt;
&lt;br /&gt;
As with Elvish, some WyrdeHavian scholars suspect Tolkien acquired echoes or fragments of genuine Dwarvish knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Dwarvish language use ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may distinguish between:&lt;br /&gt;
&lt;br /&gt;
* an internal language used among Dwarves;&lt;br /&gt;
* public names used when dealing with outsiders;&lt;br /&gt;
* private clan names;&lt;br /&gt;
* ceremonial names;&lt;br /&gt;
* technical language;&lt;br /&gt;
* trade dialects;&lt;br /&gt;
* ancient liturgical forms;&lt;br /&gt;
* runic inscriptions.&lt;br /&gt;
&lt;br /&gt;
Technical Dwarvish contains extensive vocabulary relating to:&lt;br /&gt;
&lt;br /&gt;
* mining;&lt;br /&gt;
* geology;&lt;br /&gt;
* metallurgy;&lt;br /&gt;
* stonework;&lt;br /&gt;
* engineering;&lt;br /&gt;
* architecture;&lt;br /&gt;
* underground navigation;&lt;br /&gt;
* clan law;&lt;br /&gt;
* inheritance;&lt;br /&gt;
* craft traditions.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Dwarves may use different names in different contexts.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* a private name;&lt;br /&gt;
* a clan name;&lt;br /&gt;
* a public name;&lt;br /&gt;
* a Common translation;&lt;br /&gt;
* a title earned through craft or deed.&lt;br /&gt;
&lt;br /&gt;
The extent to which private Dwarven names are concealed remains to be established.&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Dwarvish may use a runic script resembling Cirth as a translation or visual reference layer.&lt;br /&gt;
&lt;br /&gt;
Different clans may maintain their own:&lt;br /&gt;
&lt;br /&gt;
* rune forms;&lt;br /&gt;
* abbreviations;&lt;br /&gt;
* craft marks;&lt;br /&gt;
* ownership signs;&lt;br /&gt;
* magical inscriptions;&lt;br /&gt;
* funerary scripts.&lt;br /&gt;
&lt;br /&gt;
== Tigrin ==&lt;br /&gt;
&lt;br /&gt;
'''Tigrin''' is the ancient language family of [[Ta'mery]] and the [[Tigrin]] people.&lt;br /&gt;
&lt;br /&gt;
Tigrin is not derived from Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
Rather, it is a far older WyrdeHavian language from which proto-Egyptian and the earliest known Egyptian languages developed after Tigrin contact with Earth.&lt;br /&gt;
&lt;br /&gt;
Ancient Egyptian therefore serves as a retrospective reference and translation layer for Tigrin.&lt;br /&gt;
&lt;br /&gt;
The direction of inheritance runs from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Proto-Egyptian origin ===&lt;br /&gt;
&lt;br /&gt;
The earliest Egyptian culture did not independently create all of the language, titles and sacred concepts later associated with ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
A significant portion entered Earth through the Tigrin presence established by [[Bastet]].&lt;br /&gt;
&lt;br /&gt;
Tigrin is therefore best regarded as '''proto-Egyptian''' from the Earth perspective.&lt;br /&gt;
&lt;br /&gt;
This does not mean modern Tigrin is identical to any surviving Egyptian language.&lt;br /&gt;
&lt;br /&gt;
Both branches changed over time:&lt;br /&gt;
&lt;br /&gt;
* Tigrin continued developing in Ta'mery;&lt;br /&gt;
* proto-Egyptian developed independently on Earth;&lt;br /&gt;
* later Egyptian languages preserved only part of the original Tigrin inheritance;&lt;br /&gt;
* Earth religion and mythology distorted historical Tigrin persons and events;&lt;br /&gt;
* Egyptian titles and place names often preserve altered Tigrin words.&lt;br /&gt;
&lt;br /&gt;
=== Bastet ===&lt;br /&gt;
&lt;br /&gt;
[[Bastet]] was the first and only ruler of her line.&lt;br /&gt;
&lt;br /&gt;
She was simultaneously:&lt;br /&gt;
&lt;br /&gt;
* Matriarch of Ta'mery;&lt;br /&gt;
* Pharaoh of Ta'mery;&lt;br /&gt;
* Matriarch of the Tigrin presence on Earth;&lt;br /&gt;
* Pharaoh of the Tigrin realm established on Earth.&lt;br /&gt;
&lt;br /&gt;
Her authority joined the WyrdeHavian and Earthly domains under one ruler.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian memory reduced, transformed or mythologised her historical role, preserving her primarily as a divine or feline figure.&lt;br /&gt;
&lt;br /&gt;
The Earth traditions surrounding Bastet are therefore distorted memories of a real Tigrin Matriarch and Pharaoh.&lt;br /&gt;
&lt;br /&gt;
=== Pharaoh ===&lt;br /&gt;
&lt;br /&gt;
'''Pharaoh''' is originally a Tigrin word.&lt;br /&gt;
&lt;br /&gt;
It was brought from Ta'mery to Earth through Bastet's rule and subsequently entered proto-Egyptian and later Egyptian languages.&lt;br /&gt;
&lt;br /&gt;
The word did not originate independently in Egypt and was not borrowed into Tigrin from Earth.&lt;br /&gt;
&lt;br /&gt;
In its original Tigrin context, the title was associated with the supreme ruler of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
Bastet was the first holder of the title whose authority extended across both WyrdeHaven and Earth.&lt;br /&gt;
&lt;br /&gt;
Later Egyptian usage changed the pronunciation, meaning and political associations of the word.&lt;br /&gt;
&lt;br /&gt;
=== Ta'mery and the blessed land ===&lt;br /&gt;
&lt;br /&gt;
The name '''Ta'mery''' is ancestral to the Egyptian concept and name translated as:&lt;br /&gt;
&lt;br /&gt;
* the Blessed Land;&lt;br /&gt;
* the Beloved Land;&lt;br /&gt;
* the Cherished Land.&lt;br /&gt;
&lt;br /&gt;
Ancient Egypt inherited this concept from the WyrdeHavian realm of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
The Egyptian name for its own land therefore reflects a transferred Tigrin name or title originally associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
This was not simply a descriptive coincidence.&lt;br /&gt;
&lt;br /&gt;
It was a cultural and linguistic inheritance from the Tigrin civilisation brought to Earth.&lt;br /&gt;
&lt;br /&gt;
The Earthly form later became associated specifically with Egypt, while the original name continued to refer to Ta'mery in WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
=== Historical Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Historical Tigrin may be represented through:&lt;br /&gt;
&lt;br /&gt;
* reconstructed proto-Egyptian forms;&lt;br /&gt;
* Old Egyptian;&lt;br /&gt;
* Middle Egyptian;&lt;br /&gt;
* sacred hieroglyphic conventions;&lt;br /&gt;
* hieratic forms;&lt;br /&gt;
* royal titulary;&lt;br /&gt;
* temple language;&lt;br /&gt;
* funerary formulas.&lt;br /&gt;
&lt;br /&gt;
These are approximate Earth-facing references.&lt;br /&gt;
&lt;br /&gt;
The original Tigrin language may preserve sounds, grammatical structures and meanings which never survived on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Modern Tigrin ===&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin has continued evolving in Ta'mery.&lt;br /&gt;
&lt;br /&gt;
It should differ significantly from the ancient forms which influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may preserve:&lt;br /&gt;
&lt;br /&gt;
* dynastic titles;&lt;br /&gt;
* matriarchal political terms;&lt;br /&gt;
* old religious formulas;&lt;br /&gt;
* words relating to scent;&lt;br /&gt;
* family;&lt;br /&gt;
* territory;&lt;br /&gt;
* social bonds;&lt;br /&gt;
* fertility;&lt;br /&gt;
* lineage;&lt;br /&gt;
* royal duty;&lt;br /&gt;
* hunting;&lt;br /&gt;
* protection;&lt;br /&gt;
* hospitality;&lt;br /&gt;
* sacred land;&lt;br /&gt;
* celestial observation.&lt;br /&gt;
&lt;br /&gt;
Some ancient words may survive only in:&lt;br /&gt;
&lt;br /&gt;
* royal ceremonies;&lt;br /&gt;
* temples;&lt;br /&gt;
* law;&lt;br /&gt;
* poetry;&lt;br /&gt;
* historical records;&lt;br /&gt;
* names;&lt;br /&gt;
* titles;&lt;br /&gt;
* funerary texts.&lt;br /&gt;
&lt;br /&gt;
=== Earth mythology ===&lt;br /&gt;
&lt;br /&gt;
Earth traditions concerning Bastet and other Egyptian figures may preserve distorted memories of:&lt;br /&gt;
&lt;br /&gt;
* Tigrin rulers;&lt;br /&gt;
* priests;&lt;br /&gt;
* warriors;&lt;br /&gt;
* scholars;&lt;br /&gt;
* visitors;&lt;br /&gt;
* political institutions;&lt;br /&gt;
* dynastic conflicts;&lt;br /&gt;
* WyrdeHavian species;&lt;br /&gt;
* magical events.&lt;br /&gt;
&lt;br /&gt;
Figures remembered as gods on Earth may originally have been powerful, long-lived or magically gifted WyrdeHavian individuals.&lt;br /&gt;
&lt;br /&gt;
The exact historical identity of every Egyptian deity is not necessarily known.&lt;br /&gt;
&lt;br /&gt;
=== Writing system ===&lt;br /&gt;
&lt;br /&gt;
Tigrin writing predates Egyptian hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Egyptian hieroglyphs may descend from or have been inspired by an older Tigrin sacred script.&lt;br /&gt;
&lt;br /&gt;
Possible Tigrin writing traditions include:&lt;br /&gt;
&lt;br /&gt;
* monumental sacred signs;&lt;br /&gt;
* royal script;&lt;br /&gt;
* priestly script;&lt;br /&gt;
* cursive administrative writing;&lt;br /&gt;
* household writing;&lt;br /&gt;
* magical sigils;&lt;br /&gt;
* astronomical notation;&lt;br /&gt;
* scent or clan markers incorporated into text.&lt;br /&gt;
&lt;br /&gt;
Modern Tigrin may use a simplified descendant of its ancient script for daily life while preserving older signs in religious and royal contexts.&lt;br /&gt;
&lt;br /&gt;
The exact structure of the modern writing system remains to be established.&lt;br /&gt;
&lt;br /&gt;
== Elven, Drow and Dwarven influence on Earth ==&lt;br /&gt;
&lt;br /&gt;
The resemblance between Earth fantasy languages and WyrdeHavian Elvish, Drow and Dwarvish is treated differently from the direct historical relationship between Tigrin and Egyptian.&lt;br /&gt;
&lt;br /&gt;
Tigrin is an ancestral source language which directly influenced Earth.&lt;br /&gt;
&lt;br /&gt;
Nihongo, Dracænaian-related languages and Tuatha speech appear to belong to birealm language traditions shaped by ancient contact or common ancestry.&lt;br /&gt;
&lt;br /&gt;
The resemblance of Tolkien's Elvish and Dwarvish to WyrdeHavian languages is instead suspected to result from indirect knowledge.&lt;br /&gt;
&lt;br /&gt;
Possible causes include:&lt;br /&gt;
&lt;br /&gt;
* dreams;&lt;br /&gt;
* magical resonance;&lt;br /&gt;
* forgotten contact;&lt;br /&gt;
* inherited memory;&lt;br /&gt;
* portal travellers;&lt;br /&gt;
* copied fragments;&lt;br /&gt;
* unrecognised manuscripts;&lt;br /&gt;
* mythic memory.&lt;br /&gt;
&lt;br /&gt;
This distinction is important:&lt;br /&gt;
&lt;br /&gt;
* Tolkienian languages are useful reference layers.&lt;br /&gt;
* They are not necessarily direct ancestors or descendants.&lt;br /&gt;
* The Tolkien theory remains unproven.&lt;br /&gt;
* WyrdeHavian Elvish, Drow and Dwarvish contain forms unknown in Tolkien's works.&lt;br /&gt;
* Drow is a genuine WyrdeHavian branch of Elvish, not a Tolkienian invention.&lt;br /&gt;
&lt;br /&gt;
== Portal languages ==&lt;br /&gt;
&lt;br /&gt;
The surviving portals have a major influence on language education in their immediate regions.&lt;br /&gt;
&lt;br /&gt;
Portal personnel may learn:&lt;br /&gt;
&lt;br /&gt;
* Common;&lt;br /&gt;
* the local WyrdeHavian language;&lt;br /&gt;
* English;&lt;br /&gt;
* Japanese;&lt;br /&gt;
* Gaeilge;&lt;br /&gt;
* another relevant Earth language;&lt;br /&gt;
* ritual terminology;&lt;br /&gt;
* magical terminology;&lt;br /&gt;
* portal-operational vocabulary.&lt;br /&gt;
&lt;br /&gt;
Known or historically significant portal regions include:&lt;br /&gt;
&lt;br /&gt;
* Hearth in Dracænaia;&lt;br /&gt;
* Takama ga Hara;&lt;br /&gt;
* Takamahiko;&lt;br /&gt;
* the Tuatha portal associated with Tara.&lt;br /&gt;
&lt;br /&gt;
Away from portal reception zones, knowledge of modern Earth languages becomes increasingly uncommon.&lt;br /&gt;
&lt;br /&gt;
== Writing systems ==&lt;br /&gt;
&lt;br /&gt;
WyrdeHaven employs numerous writing traditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Likely script or reference&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Alphabetic&lt;br /&gt;
| Exact indigenous alphabet remains to be established&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian&lt;br /&gt;
| Alphabetic, with Brythonic regional forms&lt;br /&gt;
| May vary strongly by region&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic&lt;br /&gt;
| Latin alphabet and inscriptional capitals as visual references&lt;br /&gt;
| Latin is the translation layer&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian&lt;br /&gt;
| Gaelic-style alphabet&lt;br /&gt;
| May preserve letters and diacritics absent from Common&lt;br /&gt;
|-&lt;br /&gt;
| Old Dracænaian&lt;br /&gt;
| Early Gaelic and ogham-like forms&lt;br /&gt;
| Exact relationship to Earth ogham remains open&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha&lt;br /&gt;
| Archaic Gaelic and magical scripts&lt;br /&gt;
| May preserve pre-mainland forms&lt;br /&gt;
|-&lt;br /&gt;
| Nihongo&lt;br /&gt;
| Kanji and kana&lt;br /&gt;
| Local forms may differ from modern Earth standards&lt;br /&gt;
|-&lt;br /&gt;
| Elvish&lt;br /&gt;
| Tengwar-like scripts&lt;br /&gt;
| Reference layer rather than exact identity&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Divergent Elvish scripts, carved forms and magical signs&lt;br /&gt;
| May include subterranean, tactile or clan-specific forms&lt;br /&gt;
|-&lt;br /&gt;
| Dwarvish&lt;br /&gt;
| Cirth-like runes&lt;br /&gt;
| May include secret clan variants&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin&lt;br /&gt;
| Ancestral sacred and cursive scripts&lt;br /&gt;
| Earth hieroglyphs descend from or were inspired by Tigrin writing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
Personal and place names are usually retained in their indigenous form even when surrounding dialogue is translated into English.&lt;br /&gt;
&lt;br /&gt;
A person's name may therefore be:&lt;br /&gt;
&lt;br /&gt;
* written according to the conventions of their own language;&lt;br /&gt;
* romanised for the reader;&lt;br /&gt;
* pronounced differently in Common;&lt;br /&gt;
* shortened by speakers of another region;&lt;br /&gt;
* translated in part;&lt;br /&gt;
* accompanied by a translated title.&lt;br /&gt;
&lt;br /&gt;
Names should be pronounced according to their indigenous or regional Common forms rather than automatically according to modern English spelling.&lt;br /&gt;
&lt;br /&gt;
Earth names may enter WyrdeHaven through portal migration.&lt;br /&gt;
&lt;br /&gt;
WyrdeHavian names may likewise survive on Earth in altered, translated or mythologised forms.&lt;br /&gt;
&lt;br /&gt;
== Mutual intelligibility ==&lt;br /&gt;
&lt;br /&gt;
Common is understood widely, but local languages are not automatically mutually intelligible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Languages&lt;br /&gt;
! Relationship&lt;br /&gt;
! Probable intelligibility&lt;br /&gt;
|-&lt;br /&gt;
| Common and English&lt;br /&gt;
| Shared ancient roots followed by long separation&lt;br /&gt;
| Limited without education, though deceptively familiar&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Tuatha&lt;br /&gt;
| Closely related descendants of an older continuum&lt;br /&gt;
| Partial, especially for educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaian and Earth Gaeilge&lt;br /&gt;
| Birealm relatives or languages shaped by ancient contact&lt;br /&gt;
| Partial and inconsistent&lt;br /&gt;
|-&lt;br /&gt;
| Takama ga Hara Nihongo and Earth Japanese&lt;br /&gt;
| Birealm descendants of a shared ancestral language&lt;br /&gt;
| Significant but imperfect&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin and Ancient Egyptian&lt;br /&gt;
| Tigrin is ancestral to proto-Egyptian and later Egyptian languages&lt;br /&gt;
| Primarily scholarly; modern speech has diverged greatly&lt;br /&gt;
|-&lt;br /&gt;
| Avalonian and Common&lt;br /&gt;
| Long contact and substantial borrowing&lt;br /&gt;
| Separate languages despite many shared features&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Avalonic and modern Avalonian&lt;br /&gt;
| Historical, scholarly and cultural relationship&lt;br /&gt;
| Mostly limited to educated speakers&lt;br /&gt;
|-&lt;br /&gt;
| High Elvish and Drow&lt;br /&gt;
| Divergent branches of an older Elvish language family&lt;br /&gt;
| Variable, depending on dialect and education&lt;br /&gt;
|-&lt;br /&gt;
| Drow and Dwarvish&lt;br /&gt;
| Unrelated, but shaped by long regional contact&lt;br /&gt;
| Not mutually intelligible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Linguistic history ==&lt;br /&gt;
&lt;br /&gt;
=== Era of open crossings ===&lt;br /&gt;
&lt;br /&gt;
During the age when portals and other crossings between Earth and WyrdeHaven were more common, peoples, myths, titles and languages moved between the worlds.&lt;br /&gt;
&lt;br /&gt;
This produced several different linguistic relationships:&lt;br /&gt;
&lt;br /&gt;
* direct transfer from WyrdeHaven to Earth;&lt;br /&gt;
* shared birealm ancestry;&lt;br /&gt;
* migration followed by separation;&lt;br /&gt;
* mythologised cultural memory;&lt;br /&gt;
* indirect literary or magical influence.&lt;br /&gt;
&lt;br /&gt;
Tigrin influence on proto-Egyptian is one of the clearest examples of direct transfer from WyrdeHaven to Earth.&lt;br /&gt;
&lt;br /&gt;
=== Tigrin Earth period ===&lt;br /&gt;
&lt;br /&gt;
Bastet established or ruled a Tigrin realm on Earth while remaining Matriarch and Pharaoh of Ta'mery.&lt;br /&gt;
&lt;br /&gt;
During this period, Tigrin language, titles, religion, political concepts and writing influenced the cultures which later became ancient Egypt.&lt;br /&gt;
&lt;br /&gt;
The title ''Pharaoh'' and the concept of Egypt as a blessed or beloved land both descend from Tigrin originals associated with Ta'mery.&lt;br /&gt;
&lt;br /&gt;
=== Separation ===&lt;br /&gt;
&lt;br /&gt;
As Earth lost much of its accessible mana and most portals became inactive, Earth and WyrdeHaven became increasingly isolated.&lt;br /&gt;
&lt;br /&gt;
Related languages continued developing independently.&lt;br /&gt;
&lt;br /&gt;
Earth cultures preserved fragments of WyrdeHavian history as:&lt;br /&gt;
&lt;br /&gt;
* mythology;&lt;br /&gt;
* religion;&lt;br /&gt;
* folklore;&lt;br /&gt;
* heroic legend;&lt;br /&gt;
* royal symbolism;&lt;br /&gt;
* fantasy;&lt;br /&gt;
* unexplained linguistic survivals.&lt;br /&gt;
&lt;br /&gt;
=== Modern portal period ===&lt;br /&gt;
&lt;br /&gt;
The remaining crossings created small multilingual reception regions in which Earth languages are still studied.&lt;br /&gt;
&lt;br /&gt;
Outside those regions, Common and indigenous WyrdeHavian languages dominate.&lt;br /&gt;
&lt;br /&gt;
== Open canon questions ==&lt;br /&gt;
&lt;br /&gt;
The following points remain to be formally established:&lt;br /&gt;
&lt;br /&gt;
# Whether Old Dracænaian and Old Tuatha descend from one language or from closely related sister languages.&lt;br /&gt;
# Whether Ancient Avalonic was originally a vernacular, an administrative language, a scholarly language or all three at different periods.&lt;br /&gt;
# Whether Latin represents only Ancient Avalonic or may also translate a learned Dracænaian register.&lt;br /&gt;
# The precise relationship between Avalonian, regional Brythonic languages and Common.&lt;br /&gt;
# Whether Northern Avalonian is primarily a language family, a political label or both.&lt;br /&gt;
# The degree of mutual intelligibility between Earth Japanese and Takama ga Hara Nihongo.&lt;br /&gt;
# The indigenous historical form behind the Common farewell translated as ''Goodsbye''.&lt;br /&gt;
# The names and boundaries of the principal Common dialects.&lt;br /&gt;
# The native writing system of Common.&lt;br /&gt;
# The modern everyday writing system of Tigrin.&lt;br /&gt;
# The exact original meaning and pronunciation of the Tigrin word which became ''Pharaoh''.&lt;br /&gt;
# The original Tigrin form from which the Egyptian name for the blessed or beloved land developed.&lt;br /&gt;
# The date and historical circumstances of Bastet's arrival on Earth.&lt;br /&gt;
# The degree to which Earth Egyptian religion preserves actual Tigrin individuals.&lt;br /&gt;
# The precise historical relationship between High Elvish and Drow.&lt;br /&gt;
# Whether Drow is one language, a family of languages or a broad Common label.&lt;br /&gt;
# The exact writing systems used by the major Drow cultures.&lt;br /&gt;
# Whether Tolkien's apparent knowledge of WyrdeHavian Elvish and Dwarvish arose through contact, memory, dreams or coincidence.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Avalon]]&lt;br /&gt;
* [[Ancient Avalonic]]&lt;br /&gt;
* [[Dracænaia]]&lt;br /&gt;
* [[Old Dracænaian]]&lt;br /&gt;
* [[Tuatha Dé Danann]]&lt;br /&gt;
* [[Tír na nÓg]]&lt;br /&gt;
* [[Takama ga Hara]]&lt;br /&gt;
* [[Nihongo]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Ta'mery]]&lt;br /&gt;
* [[Tigrin]]&lt;br /&gt;
* [[Bastet]]&lt;br /&gt;
* [[Divine Couple]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[WyrdeHaven Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;br /&gt;
[[Category:Worldbuilding]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Additional_information&amp;diff=790</id>
		<title>Additional information</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Additional_information&amp;diff=790"/>
		<updated>2026-07-30T07:45:08Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Additional information */  Added a week more pages for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Additional information ===&lt;br /&gt;
&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Age Calculation]] &lt;br /&gt;
* [[Calendar of WyrdeHaven|Calendar]] &lt;br /&gt;
* [[Celestial System of WyrdeHaven|Cosmology]] &lt;br /&gt;
* [[Nameday]] ([[Hilltribe customs]])&lt;br /&gt;
* [[Week]]&lt;br /&gt;
* [[WyrdeHaven Emblems Gallery]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Kitsune&amp;diff=789</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Kitsune&amp;diff=789"/>
		<updated>2026-07-16T21:08:26Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kitsune primarily live in [[Avalon (country)|Avalon]]’s highlands, known as [[Avalon (country)#Takama ga Hara|Takama ga Hara]], but they do travel and are known as martial arts teachers and peddlers of talismans and information throughout [[WyrdeHaven (realm)|WyrdeHaven]].&lt;br /&gt;
&lt;br /&gt;
They are also the source of the kunoichi traditions on Earth, which in turn led to the Bansenshūkai and ninja-legacy.&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Kitsune&amp;diff=788</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Kitsune&amp;diff=788"/>
		<updated>2026-07-16T21:04:36Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kitsune primarily live in [[Avalon (country)|Avalon]]’s highlands, known as [[Avalon (country)#Takama ga Hara|Takama ga Hara]], but they do travel and are known as martial arts teachers and peddlers of talismans and information throughout [[WyrdeHaven (realm)|WyrdeHaven]].&lt;br /&gt;
&lt;br /&gt;
They are also the source of the kunoichi traditions on Earth, which in turn lead to the Bansenshūkai and ninja-legacy.&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Demi-human&amp;diff=787</id>
		<title>Demi-human</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Demi-human&amp;diff=787"/>
		<updated>2026-07-16T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: Added species characteristics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several different demi-human races are known to exist, but the majority of these live on [[Avalon (continent)|Avalon]], and for unknown reasons only the odd demi-human traveler is encountered on the [[Wyrmheim (continent)|Wyrmheim]] continent. &lt;br /&gt;
&lt;br /&gt;
Demi-humans are actually (descendents of) [[Human|humans]] that have been magically merged with animals, and have many traits of the animals they were merged with. Sometimes this was done as punishment, but often it was also done by request of the demi-human themselves. &lt;br /&gt;
&lt;br /&gt;
Known demi-human races include cat-people, dog-people and bunny-people.&lt;br /&gt;
&lt;br /&gt;
== Cat-people ==&lt;br /&gt;
Cat-people are a subspecies of the demi-humans, also known as Nekojin. They have cat features, including ears, tails and eyes, and traits, such as improved smell, playfulness and sight. They share a lot of these traits with Tigrin, despite being a totally different race.&lt;br /&gt;
&lt;br /&gt;
They typically are somewhat solitary, but despite pair-bonding being common, they are not monogamous per sé, and function quite well in small groups as well.&lt;br /&gt;
&lt;br /&gt;
Nekojin mature mentally faster than humans, being sufficiently developed between 2 and 3 [[Calendar of WyrdeHaven|Cycles]], capable of informed consent and long term commitments. Physically they keep maturing until approximately 13 Cycles (1 [[Divine Cycle]]), although typically they stow growing earlier.&lt;br /&gt;
&lt;br /&gt;
== Dog-people ==&lt;br /&gt;
Dog-people are a subspecies of the demi-humans. They have dog features, including ears, tails and eyes, and traits, such as improved smell, playfulness and faithfulness. They are closely related to their more feral lupine relatives.&lt;br /&gt;
&lt;br /&gt;
They typically are pack oriented, and despite pair-bonding being common, they are communal in basis.&lt;br /&gt;
&lt;br /&gt;
Canines mature mentally faster than humans, being sufficiently developed between 6 and 7 Cycles, capable of informed consent and long term commitments. Physically they keep maturing until approximately 13 Cycles (1 Divine Cycle)&lt;br /&gt;
&lt;br /&gt;
== Were-bunny ==&lt;br /&gt;
Were-bunnies are a subspecies of the demi-humans. They have bunny features, including ears and tails, and supposedly traits, although they are very secretive about their special gifts.&lt;br /&gt;
&lt;br /&gt;
They typically are physically and emotionally promiscuous. Their emotional development is very much community oriented, and long term individual bonds are effectively non-existent &lt;br /&gt;
&lt;br /&gt;
Were-bunnies mature mentally faster than humans, being sufficiently developed around 8 Cycles, capable of informed consent. Long term commitments are not innate to the species. Physically they keep maturing until approximately 13 Cycles (1 Divine Cycle)&lt;br /&gt;
&lt;br /&gt;
== Were-wolves ==&lt;br /&gt;
Were-wolves are a subspecies of the demi-humans. They have wolf features, including ears, tails and eyes, and traits, such as improved smell, hunting instincts and faithfulness. They are closely related to their more gentle canine relatives.&lt;br /&gt;
&lt;br /&gt;
They typically are pack oriented, and despite pair-bonding being common, they are communal in basis.&lt;br /&gt;
&lt;br /&gt;
Lupines mature mentally faster than humans, being sufficiently developed around 5 Cycles, capable of informed consent and long term commitments. Physically they keep maturing until approximately 13 Cycles (1 Divine Cycle)&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Moons_of_WyrdeHaven&amp;diff=786</id>
		<title>Moons of WyrdeHaven</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Moons_of_WyrdeHaven&amp;diff=786"/>
		<updated>2026-07-16T17:36:21Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Moons of WyrdeHaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Moons of WyrdeHaven =&lt;br /&gt;
The three moons of [[WyrdeHaven (realm)|WyrdeHaven]] - '''Tiriel''', '''Rhaen''', and '''Veyra''' - shape tides, dreams, and the cadence of the [[Divine Cycle]].  &lt;br /&gt;
Once every '''13.4 Cycles''', their paths align in a rare triune event known as the divine confluence or the 'Trine of Wyrde', a night when ley-lines briefly settle into near-perfect harmony.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Name !! Orbital Period !! Mean Distance (WyrdeHaven radii) !! Typical Apparent Size (deg) !! Aspect !! Influence&lt;br /&gt;
|-&lt;br /&gt;
| [[#Tiriel|Tiriel]] || 12 days || ~28 || ~0.35° (medium) || Change &amp;amp; Wit || Quick thought, creativity, metamorphosis&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rhaen|Rhaen]] || 32 days || ~52 || ~0.50° (largest) || Passion &amp;amp; Power || Blood, fertility, disciplined desire&lt;br /&gt;
|-&lt;br /&gt;
| [[#Veyra|Veyra]] || 67 days || ~91 || ~0.24° (smallest) || Vision &amp;amp; Destiny || Dreams, prophecy, far-sight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The divine confluence ==&lt;br /&gt;
Roughly once per 13.4 Cycles, all three moons enter precise geometric alignment.  &lt;br /&gt;
Observers report a single bright ring of blended light and unusually steady mana; many temples treat this as a time for renewal vows and long-span workings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; width: 512px; text-align: left; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:MoonStack|basePath=/images/moons/|size=512|fps=10}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tiriel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tiriel – The Swift Moon ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Aspect !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 12 days&lt;br /&gt;
|-&lt;br /&gt;
| Apparent Colour || Silver-white&lt;br /&gt;
|-&lt;br /&gt;
| Typical Apparent Size || ~0.35°&lt;br /&gt;
|-&lt;br /&gt;
| Cultural Names || The Messenger; The Trickster’s Eye; The Shifting Light&lt;br /&gt;
|}&lt;br /&gt;
'''Tiriel''' is the innermost and fastest moon. Its phases change quickly enough to mark the passing of weeks.  &lt;br /&gt;
Sailors and poets alike read Tiriel for signs of change, cleverness, and new paths opening.&lt;br /&gt;
&lt;br /&gt;
=== Symbolism and magic ===&lt;br /&gt;
* Favoured in rituals of transformation, quick learning, and playful misdirection.  &lt;br /&gt;
* Waxing Tiriel is considered auspicious for oaths of innovation and travel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rhaen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Rhaen – The Crimson Moon ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Aspect !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 32 days&lt;br /&gt;
|-&lt;br /&gt;
| Apparent Colour || Deep red&lt;br /&gt;
|-&lt;br /&gt;
| Typical Apparent Size || ~0.50°&lt;br /&gt;
|-&lt;br /&gt;
| Cultural Names || The Blood Moon; The Consort; The Flame in Shadow&lt;br /&gt;
|}&lt;br /&gt;
'''Rhaen''' is the middle moon and appears the largest to the eye. At full phase it can cast a faint shadow.  &lt;br /&gt;
Its cycle is linked to tides, blood-rites, and the steadying of passion into purpose.&lt;br /&gt;
&lt;br /&gt;
=== Symbolism and magic ===&lt;br /&gt;
* Central to rites of fertility, strength, and will.  &lt;br /&gt;
* Full Rhaen marks warrior festivals in the Hill Country of [[Dracænaia (country)|Dracænaia]].  &lt;br /&gt;
* Many mages seal lifelong vows beneath Rhaen’s steady light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Veyra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Veyra – The Dreaming Moon ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Aspect !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 67 days&lt;br /&gt;
|-&lt;br /&gt;
| Apparent Colour || Pale blue; occasional faint aurorae&lt;br /&gt;
|-&lt;br /&gt;
| Typical Apparent Size || ~0.24°&lt;br /&gt;
|-&lt;br /&gt;
| Cultural Names || The Dreaming Queen; The Watcher Beyond; The Silent Tide&lt;br /&gt;
|}&lt;br /&gt;
'''Veyra''' is the outermost moon and the smallest in apparent size. It moves with a slow, stately grace.  &lt;br /&gt;
When Veyra dominates the night, dreams deepen and seers claim clearer sight of what lies ahead.&lt;br /&gt;
&lt;br /&gt;
=== Symbolism and magic ===&lt;br /&gt;
* Associated with prophecy, fertility blessings, and gentle soul-work.  &lt;br /&gt;
* Moon-priestesses on [[Avalon (country)|Avalon]] hold vigils during its full phase.  &lt;br /&gt;
* Dragons call Veyra the ''Sleeper’s Mirror'', said to reflect the yet-to-be-born.&lt;br /&gt;
&lt;br /&gt;
== Cultural correlations ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Culture !! Moon of Focus !! Ritual Theme !! Festival&lt;br /&gt;
|-&lt;br /&gt;
| Avalon (human) || Rhaen || Blood and renewal || The Red Vigil (midsummer)&lt;br /&gt;
|-&lt;br /&gt;
| Dracænaia (dragonkind) || Veyra || Dream-prophecy || Night of Scales&lt;br /&gt;
|-&lt;br /&gt;
| Ta’mery (tigrin) || Tiriel || Transformation and growth || The Silver Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Hill Country tribes || Rhaen &amp;amp; Tiriel || Unity of flesh and fate || Binding Fires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Astronomical resonance ==&lt;br /&gt;
The orbital periods (12, 32, and 67 days) create repeating harmonics that structure WyrdeHaven’s long-span mana field.  &lt;br /&gt;
Their precise alignment recurs each '''13.4 Cycles''', establishing the framework and cadence of the [[Divine Cycle]].&lt;br /&gt;
&lt;br /&gt;
== Related pages ==&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Dracænaia (country)]]&lt;br /&gt;
* [[Avalon (country)]]&lt;br /&gt;
* [[Ta'mery (country)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:WyrdeHaven]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=785</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=785"/>
		<updated>2026-07-16T17:34:42Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Relation to the Solar Cycle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days'''&amp;lt;ref&amp;gt;The value 6,432 was chosen because it is the least common multiple (LCM) of 12, 32, and 67, the respective orbital periods of the three moons.&amp;lt;/ref&amp;gt; by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,432 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=784</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=784"/>
		<updated>2026-07-16T17:01:53Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days'''&amp;lt;ref&amp;gt;The value 6,432 was chosen because it is the least common multiple (LCM) of 12, 32, and 67, the respective orbital periods of the three moons.&amp;lt;/ref&amp;gt; by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=783</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=783"/>
		<updated>2026-07-16T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days'''&amp;lt;ref&amp;gt;The value 6,432 was chosen because it is the least common multiple (LCM) of 12, 32, and 67, the respective orbital intervals of the three moons.&amp;lt;/ref&amp;gt; by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=782</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=782"/>
		<updated>2026-07-16T16:58:08Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days'''&amp;lt;ref&amp;gt;The LCM of 12, 32 and 67 ''[LCM(12, 32, 67)]'' is 6432.&amp;lt;/ref&amp;gt; by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=781</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=781"/>
		<updated>2026-07-16T16:57:09Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Definition */  added LNC comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days'''&amp;lt;ref&amp;gt;The LNC of 12, 32 and 67 ''[LNC(12, 32, 67)]'' is 6432.&amp;lt;/ref&amp;gt; by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=780</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=780"/>
		<updated>2026-07-16T16:49:11Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Definition */  Trine of Wyrde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,432 days''' by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''' or '''Trine of Wyrde''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=779</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=779"/>
		<updated>2026-07-15T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Racial Longevity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,418 days''' by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as water flows and WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=778</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=778"/>
		<updated>2026-07-15T20:39:14Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,418 days''' by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and Magical leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=777</id>
		<title>Divine Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Divine_Cycle&amp;diff=777"/>
		<updated>2026-07-15T20:38:04Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Racial Longevity */ Added Drow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Divine Cycle =&lt;br /&gt;
The '''Divine Cycle''' is the sacred measure of life and spiritual completion across [[WyrdeHaven (realm)|WyrdeHaven]].  &lt;br /&gt;
While the [[Calendar of WyrdeHaven|Solar Cycle]] - usually called simply a '''Cycle''' - governs the turning of years and the rhythm of the suns, the Divine Cycle measures the deeper pulse of the world: the pattern by which souls mature, magic strengthens, and destiny renews.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
A single Divine Cycle equals '''13.4 Cycles''' - approximately '''6,418 days''' by mortal reckoning.  &lt;br /&gt;
It marks the span from birth to adulthood for most mortal beings and is considered the fundamental rhythm of life itself.&lt;br /&gt;
&lt;br /&gt;
The precise length of the Divine Cycle is set by the heavens: every '''13.4 Cycles''', the three moons - '''Veyra''' (67 days), '''Rhaen''' (32 days), and '''Tiriel''' (12 days) - align in perfect conjunction.  &lt;br /&gt;
This '''triple alignment''', the '''Divine Confluence''', is the celestial heartbeat that synchronizes WyrdeHaven’s magic with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“When the moons sing as one and the suns stand still, the world breathes new life.”  &lt;br /&gt;
- Dracænaian astrologer’s proverb&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cultural and Spiritual Meaning ==&lt;br /&gt;
The Divine Cycle is not merely chronological; it is spiritual.  &lt;br /&gt;
Each soul resonates with WyrdeHaven’s mana flow in repeating waves, and one full resonance - from inception to harmony - defines one Divine Cycle.&lt;br /&gt;
&lt;br /&gt;
=== Life Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Stage !! Age (C) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Birth to Awakening''' || 0–1 C || The soul’s first resonance. Infants and children begin aligning to the world’s mana.&lt;br /&gt;
|-&lt;br /&gt;
| '''Growth''' || 1–7 C || Learning, bonding, and shaping. The majority of emotional and magical potential is formed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Completion''' || 13.4 C || The end of youth; full adulthood and the weaving of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fulfillment''' || 20–30 C || Mastery years - when purpose is realized.&lt;br /&gt;
|-&lt;br /&gt;
| '''Elderhood''' || 30–40 C || Decline for mortals; enlightenment or ascension for the gifted.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Long Sleep''' || Beyond 40 C || Transition of the spirit back into the mana flow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Racial Longevity ==&lt;br /&gt;
Different peoples experience the Divine Cycle differently.  &lt;br /&gt;
While all lives follow its rhythm, lifespan depends on the strength of the spirit and the depth of magical resonance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Race / Lineage !! Typical Lifespan (Divine Cycles) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragons || 40–50 DC || Bound to the Eternal Flame; time itself bends around them.&lt;br /&gt;
|-&lt;br /&gt;
| High Elves || 30–40 DC || Long-lived and harmonized with natural mana currents.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (current) || ~30 DC (projected) || Exceptional case: full son of the Matriarch, soul-bonded to the next Matriarch - a full dragon - and to - an anomaly - the '''second fount of Draconic magic'''. This triune bonding elevates his expected longevity significantly.&lt;br /&gt;
|-&lt;br /&gt;
| True Warlock || ~30 DC || Fount of (Demi-)Human magic; lifespan extended by balanced resonance between mortal and draconic leys.&lt;br /&gt;
|-&lt;br /&gt;
|Drow&lt;br /&gt;
|15-25 DC&lt;br /&gt;
|Long-lived, but not as long as their High Elvish relatives.&lt;br /&gt;
|-&lt;br /&gt;
| Tuatha de Danann || 15–20 DC (upper rare) || Fey-blooded; longevity tied to the health of their domains and barrows.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || 15–20 DC (upper common) || Stonebound vitality; slow, steady aging and strong mana retention.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon King (typical) || 8–15 DC || Hybrid sovereigns; most do '''not''' approach draconic longevity. Maximum age has been declining in recent generations, and at least one is  known to have died from a broken heart. (The current Dragon King may be his reincarnation.) &lt;br /&gt;
|-&lt;br /&gt;
| Gifted (witches, mages) || 5–12 DC || Longevity scales with Craft strength and discipline; excess casting may shorten life via essence burn.&lt;br /&gt;
|-&lt;br /&gt;
| Tigrin || 5–8 DC || Longevity linked to bloodline and mating cycles; queens of strong lineage may reach the upper bound.&lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || 5–8 DC || Tails are rare and emotionally triggered; early two-tail cases (e.g., Kanade) are extraordinary.&lt;br /&gt;
|-&lt;br /&gt;
| Orcs || 4–7 DC || Warrior vitality; bright-burning lives, females slightly longer-lived due to regenerative cycles.&lt;br /&gt;
|-&lt;br /&gt;
| Humans &amp;amp; Demi-humans || 3–7 DC || Highly variable; lineage, love, and exposure to magic influence the span.&lt;br /&gt;
|-&lt;br /&gt;
| Lady of the Lake &amp;amp; Arthur Pendragon || Immortal || Endure as long as WyrdeHaven generates mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Thirteenth and the Fourth ==&lt;br /&gt;
The numbers '''thirteen''' and '''four''' hold deep mystical significance in WyrdeHaven’s cosmology:&lt;br /&gt;
* '''Thirteen''' represents the cycles of life, growth, and renewal.&lt;br /&gt;
* '''Four''' embodies completion, balance, and return to the source.  &lt;br /&gt;
Together, '''13.4''' symbolizes the perfection of creation - the span from awakening to full integration with the Eternal Flame.&lt;br /&gt;
&lt;br /&gt;
During each Solar Cycle’s resonance with the Divine Cycle (roughly once every six or seven years), astrologers and magi observe faint shifts in the heavens - echoes of the rhythm that shapes mortal lives.&lt;br /&gt;
&lt;br /&gt;
== Societal Customs ==&lt;br /&gt;
* '''Coming of Age:''' At 13.4 Cycles, a person is declared an adult.&lt;br /&gt;
''' In [[Dracænaia (country)|Dracænaia]]'s [[Dracænaia (country)#Hill country (region)|Hill Country]], Sun Tribe women are marked by scarification as part of their adulthood rites.&lt;br /&gt;
''' In [[Avalon (country)|Avalon]], celebrated with moonlight dances and oaths of purpose.&lt;br /&gt;
* '''Divine Reckoning:''' Marriages, contracts, and magical vows are often renewed every Divine Cycle.&lt;br /&gt;
* '''The Breath of the Soul:''' At the end of a being’s final Divine Cycle, the body returns its mana to the world; viewed not as death but as fulfillment.&lt;br /&gt;
&lt;br /&gt;
== Relation to the Solar Cycle ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Measure !! Duration !! Symbolic Meaning&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Cycle''' || 479 days || The mortal year - governed by the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| '''1 Divine Cycle''' || 13.4 Cycles (≈ 6,418 days) || The spiritual year - governed by the Eternal Flame and the moons’ triple alignment.&lt;br /&gt;
|-&lt;br /&gt;
| '''16 Cycles''' || Great Renewal || The calibration between mortal and divine time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Expressions ==&lt;br /&gt;
* “To live a full Cycle” - to complete one’s purpose or reach mastery.&lt;br /&gt;
* “The Thirteenth Flame” - a metaphor for puberty, magical awakening, or first love.&lt;br /&gt;
* “The Fourth Sleep” - a peaceful death in alignment with one’s mana rhythm.&lt;br /&gt;
* “Born of Still Suns” - denotes those born during the Day of Still Suns, believed destined beyond time.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Calendar of WyrdeHaven]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Eternal Flame (concept)]]&lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]&lt;br /&gt;
* [[Soul and Mana Flow]]&lt;br /&gt;
* [[Moons of WyrdeHaven]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=776</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=776"/>
		<updated>2026-07-15T11:03:51Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* Associated Moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''' or '''Divine Confluence''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=775</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=775"/>
		<updated>2026-07-15T11:00:31Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day (Common) !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=774</id>
		<title>Frank</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=774"/>
		<updated>2026-07-13T19:25:20Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon King, grew up on Earth, but came to [[WyrdeHaven (realm)|WyrdeHaven]] to fulfil his duty and take the throne. &lt;br /&gt;
&lt;br /&gt;
Husband to [[Katherine Pride|Katherine]], [[Yoko Keihō|Yoko]], [[Do’reiko]] and soon [[Mierin]] and [[Kiyo]] too. &lt;br /&gt;
&lt;br /&gt;
Also known as Nesu-Heru-Ma’at-Sa&amp;lt;ref&amp;gt;Lit. Translates to 'King-Horus-Ma'at-Son'&amp;lt;br&amp;gt;&lt;br /&gt;
The full meaning would be “The King who embodies divine rulership, aligned with Ma’at, child of truth and balance.”&amp;lt;/ref&amp;gt; in Ta'mery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His father had him taken to Earth by a wetnurse named Sara, and the reason for this move remains unclear. [[Chara]] hypothesises that it was because she had to go back to the Dragon’s Roost to ensure the continuation of her line (begetting, amongst others, her eldest daughter Kiyo). &lt;br /&gt;
&lt;br /&gt;
Another possibility is that it was to ensure the young crown prince’s safety.&lt;br /&gt;
&lt;br /&gt;
Observations by other courtiers, including the Lord High Chamberlain, suggest that Uilliam felt betrayed when Chara left, prompting him to pronounce her 'dead in childbirth', and subsequently sent Frank to Earth because he couldn't bear seeing him, the reminder of the perceived betrayal, every day. Uilliam provided a monthly stipend to ensure Sara and Frank could live a comfortable, if not luxurious, life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Important names]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Persons]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=773</id>
		<title>Frank</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=773"/>
		<updated>2026-07-13T19:20:15Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon King, grew up on Earth, but came to [[WyrdeHaven (realm)|WyrdeHaven]] to fulfil his duty and take the throne. &lt;br /&gt;
&lt;br /&gt;
Husband to [[Katherine Pride|Katherine]], [[Yoko Keihō|Yoko]], [[Do’reiko]] and soon [[Mierin]] and [[Kiyo]] too. &lt;br /&gt;
&lt;br /&gt;
Also known as Nesu-Heru-Ma’at-Sa&amp;lt;ref&amp;gt;Lit. Translates to 'King-Horus-Ma'at-Son'&lt;br /&gt;
The full meaning would be “The King who embodies divine rulership, aligned with Ma’at, child of truth and balance.”&amp;lt;/ref&amp;gt; in Ta'mery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His father had him taken to Earth by a wetnurse named Sara, and the reason for this move remains unclear. [[Chara]] hypothesises that it was because she had to go back to the Dragon’s Roost to ensure the continuation of her line (begetting, amongst others, her eldest daughter Kiyo). &lt;br /&gt;
&lt;br /&gt;
Another possibility is that it was to ensure the young crown prince’s safety.&lt;br /&gt;
&lt;br /&gt;
Observations by other courtiers, including the Lord High Chamberlain, suggest that Uilliam felt betrayed when Chara left, prompting him to pronounce her 'dead in childbirth', and subsequently sent Frank to Earth because he couldn't bear seeing him, the reminder of the perceived betrayal, every day. Uilliam provided a monthly stipend to ensure Sara and Frank could live a comfortable, if not luxurious, life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Important names]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Persons]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=772</id>
		<title>Frank</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=772"/>
		<updated>2026-07-13T19:19:35Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon King, grew up on Earth, but came to [[WyrdeHaven (realm)|WyrdeHaven]] to fulfil his duty and take the throne. &lt;br /&gt;
&lt;br /&gt;
Husband to [[Katherine Pride|Katherine]], [[Yoko Keihō|Yoko]], [[Do’reiko]] and soon [[Mierin]] and [[Kiyo]] too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His father had him taken to Earth by a wetnurse named Sara, and the reason for this move remains unclear. [[Chara]] hypothesises that it was because she had to go back to the Dragon’s Roost to ensure the continuation of her line (begetting, amongst others, her eldest daughter Kiyo). &lt;br /&gt;
&lt;br /&gt;
Another possibility is that it was to ensure the young crown prince’s safety.&lt;br /&gt;
&lt;br /&gt;
Observations by other courtiers, including the Lord High Chamberlain, suggest that Uilliam felt betrayed when Chara left, prompting him to pronounce her 'dead in childbirth', and subsequently sent Frank to Earth because he couldn't bear seeing him, the reminder of the perceived betrayal, every day. Uilliam provided a monthly stipend to ensure Sara and Frank could live a comfortable, if not luxurious, life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also known as Nesu-Heru-Ma’at-Sa&amp;lt;ref&amp;gt;Lit. Translates to 'King-Horus-Ma'at-Son'&lt;br /&gt;
The full meaning would be “The King who embodies divine rulership, aligned with Ma’at, child of truth and balance.”&amp;lt;/ref&amp;gt; in Ta'mery&lt;br /&gt;
[[Category:Important names]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Persons]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=771</id>
		<title>Frank</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Frank&amp;diff=771"/>
		<updated>2026-07-13T18:58:56Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: Added betrayal theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon King, grew up on Earth, but came to [[WyrdeHaven (realm)|WyrdeHaven]] to fulfil his duty and take the throne. &lt;br /&gt;
&lt;br /&gt;
Husband to [[Katherine Pride|Katherine]], [[Yoko Keihō|Yoko]], [[Do’reiko]] and soon [[Mierin]] and [[Kiyo]] too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His father had him taken to Earth by a wetnurse named Sara, and the reason for this move remains unclear. [[Chara]] hypothesises that it was because she had to go back to the Dragon’s Roost to ensure the continuation of her line (begetting, amongst others, her eldest daughter Kiyo). &lt;br /&gt;
&lt;br /&gt;
Another possibility is that it was to ensure the young crown prince’s safety.&lt;br /&gt;
&lt;br /&gt;
Observations by other courtiers, including the Lord High Chamberlain, suggest that Uilliam felt betrayed when Chara left, prompting him to pronounce her 'dead in childbirth', and subsequently sent Frank to Earth because he couldn't bear seeing him, the reminder of the perceived betrayal, every day. Uilliam provided a monthly stipend to ensure Sara and Frank could live a comfortable, if not luxurious, life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also known as Nesu-Heru-Ma’at-Sa&amp;lt;ref&amp;gt;Lit. Translates to 'King-Horus-Ma'at-Son'&lt;br /&gt;
&lt;br /&gt;
The full meaning would be “The King who embodies divine rulership, aligned with Ma’at, child of truth and balance.”&amp;lt;/ref&amp;gt; in Ta'mery&lt;br /&gt;
[[Category:Important names]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Persons]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Calendar_of_WyrdeHaven&amp;diff=770</id>
		<title>Calendar of WyrdeHaven</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Calendar_of_WyrdeHaven&amp;diff=770"/>
		<updated>2026-07-09T09:34:58Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Fading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Calendar of WyrdeHaven =&lt;br /&gt;
The peoples of [[WyrdeHaven (realm)|WyrdeHaven]] reckon time by the turning of their world around the twin suns - a span known as a '''Solar Cycle'''.  &lt;br /&gt;
Each Solar Cycle lasts '''479 days''', perfectly synchronized in day length with Earth through the enduring magic of the ancient [[Portals]], ensuring that both realms share identical clocks even as their years diverge.&lt;br /&gt;
&lt;br /&gt;
Beyond this mortal rhythm lies a greater span - the sacred [[Divine Cycle]] - the measure of growth, completion, and rebirth that governs the long pulse of life and magic across the world.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Segment !! Length (days) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 15 months × 31 days || 465 || The standard months of the Solar Cycle, divided into seven-day [[Week|weeks]].&lt;br /&gt;
|-&lt;br /&gt;
| The Fortnight of Renewal || 14 || Two week-long festivals bridging the death of the old Cycle and the birth of the new.&lt;br /&gt;
|-&lt;br /&gt;
| '''Total''' || '''479''' || A complete Solar Cycle.&lt;br /&gt;
|-&lt;br /&gt;
| The Great Renewal (every 16th Cycle) || +1 || Adds the ''Day of Still Suns'', aligning celestial and magical calendars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fifteen Months ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! # !! Month Name !! Pronunciation !! Celestial Influence !! Seasonal Aspect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || '''Primaris''' || /prɪˈmɑː.rɪs/ || Suns reborn || The First Light ||The suns rise slowly higher each day; Farmers prepare tools but fields remain frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || '''Vernalis''' || /vɛrˈnɑː.lɪs/ || Twin Suns ascending || The Thaw || Snow begins to melt. Rivers swell. The first green shoots appear.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || '''Tharion''' || /ˈθɑː.ri.ɒn/ || Suns climbing || Awakening || Beasts stir and the wildlands awaken. Hunting and druidic rites return.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || '''Lunarae''' || /luːˈnɑː.reɪ/ || Brightening Skies || Silver Nights || Warm evening return. Moon dances and night vigils across [[Avalon (country)|Avalon]].&lt;br /&gt;
|-&lt;br /&gt;
| 5 || '''Cindrel''' || /ˈsɪn.drɛl/ || High Suns rising || The Forge || Craftsmen and builders begin their busiest season. New tools, plows, and weapons are made.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || '''Solvane''' || /ˈsɒl.veɪn/ || Twin Suns high || The High Flame || The height of summer heat. Local solstice festivals may occur here depending on latitude.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || '''Auren''' || /ˈɔː.rɛn/ || Suns nearing crown || Golden fields || Fields ripen; vows of partnership renewed under the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || '''Veyrath''' || /ˈveɪ.ræθ/ || Solar zenith || The Shadow Tide ||Days shorten. Nights grow longer. Diviners watch the sky for omens.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || '''Rhendol''' || /ˈreɪn.dɒl/ || Suns declining || The Burning || Autumn fires and red leaves. Passions, duels, and love-bonds.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || '''Tirien''' || /ˈtɪ.ri.ɛn/ || Shortening light || The Short Harvest || Last crops gathered before frost.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || '''Gairos''' || /ˈgaɪ.rɒs/ || Suns waning || The Giving || Gratitude feasts; homes prepared for winter.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || '''Fenmir''' || /ˈfɛn.mɪər/ || Long nights returning || The Veil ||Cold winds return. Ancestors honored.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || '''Wyrdrun''' || /ˈwɜːd.rʌn/ || Deep night sky || The Weaving || Seers prepare prophecies for the coming Cycle.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || '''Cernis''' || /ˈsɜː.nɪs/ || Suns low || The Hunt || Sacred winter hunts dedicated to Cernunnos.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || '''Eirathen''' || /ˈaɪ.rə.θɛn/ || Suns faded || The Deep Cold ||The harshest winter month. Fires burn constantly as the world approaches the turning.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; background:#1a1a1a; color:#b0d0ff;&amp;quot; | '''The Fortnight of Renewal''' (14 days)&lt;br /&gt;
|The Fading, Solar nadir, the Dawning. Sacred festivals for 2 weeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fortnight of Renewal ==&lt;br /&gt;
The '''Fortnight of Renewal''' bridges the ending and the rebirth of each Solar Cycle. &lt;br /&gt;
It is divided into two sacred halves:&lt;br /&gt;
&lt;br /&gt;
=== The Fading ===&lt;br /&gt;
Seven days of reflection and closure.  &lt;br /&gt;
Fires are dimmed, debts forgiven, and the names of the lost spoken into the winds.  &lt;br /&gt;
Each night, a single candle is extinguished to mark the waning of the old suns. The sunset before the first Fading (31 Eirathen) is known as '''The Final Breath'''.&lt;br /&gt;
&lt;br /&gt;
=== The Dawning ===&lt;br /&gt;
Seven days of rebirth and renewal.  &lt;br /&gt;
New fires are kindled from sacred embers; children are dedicated to the suns and moons.  &lt;br /&gt;
The first sunrise after the final Dawning (1 Primaris) is known as '''The Breath of Light'''.&lt;br /&gt;
&lt;br /&gt;
== The Great Renewal (Every 16th Cycle) ==&lt;br /&gt;
Once every sixteen Solar Cycles, an additional holy day is inserted between ''The Fading'' and ''The Dawning'' - the '''Day of Still Suns'''.  &lt;br /&gt;
On this day, both suns are said to pause in the heavens, standing side by side at the zenith for a single timeless breath.  &lt;br /&gt;
Priests and magi call it the '''Breath of Sixteen''', when the world’s mana aligns with the Eternal Flame that sustains all life.&lt;br /&gt;
&lt;br /&gt;
=== Cultural Significance ===&lt;br /&gt;
* Births on the Day of Still Suns are seen as divine portents.  &lt;br /&gt;
* Magical contracts are reaffirmed, and ancient covenants recharged.  &lt;br /&gt;
* The next sunrise marks a world renewed - even the stars are said to shift slightly in their courses.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]  &lt;br /&gt;
* [[Divine Cycle]]  &lt;br /&gt;
* [[Moons of WyrdeHaven]]  &lt;br /&gt;
* [[Religions of WyrdeHaven]]  &lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]  &lt;br /&gt;
* [[Festival Traditions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Calendar]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Calendar_of_WyrdeHaven&amp;diff=769</id>
		<title>Calendar of WyrdeHaven</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Calendar_of_WyrdeHaven&amp;diff=769"/>
		<updated>2026-07-09T09:17:24Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Dawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Calendar of WyrdeHaven =&lt;br /&gt;
The peoples of [[WyrdeHaven (realm)|WyrdeHaven]] reckon time by the turning of their world around the twin suns - a span known as a '''Solar Cycle'''.  &lt;br /&gt;
Each Solar Cycle lasts '''479 days''', perfectly synchronized in day length with Earth through the enduring magic of the ancient [[Portals]], ensuring that both realms share identical clocks even as their years diverge.&lt;br /&gt;
&lt;br /&gt;
Beyond this mortal rhythm lies a greater span - the sacred [[Divine Cycle]] - the measure of growth, completion, and rebirth that governs the long pulse of life and magic across the world.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Segment !! Length (days) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 15 months × 31 days || 465 || The standard months of the Solar Cycle, divided into seven-day [[Week|weeks]].&lt;br /&gt;
|-&lt;br /&gt;
| The Fortnight of Renewal || 14 || Two week-long festivals bridging the death of the old Cycle and the birth of the new.&lt;br /&gt;
|-&lt;br /&gt;
| '''Total''' || '''479''' || A complete Solar Cycle.&lt;br /&gt;
|-&lt;br /&gt;
| The Great Renewal (every 16th Cycle) || +1 || Adds the ''Day of Still Suns'', aligning celestial and magical calendars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fifteen Months ==&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! # !! Month Name !! Pronunciation !! Celestial Influence !! Seasonal Aspect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || '''Primaris''' || /prɪˈmɑː.rɪs/ || Suns reborn || The First Light ||The suns rise slowly higher each day; Farmers prepare tools but fields remain frozen.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || '''Vernalis''' || /vɛrˈnɑː.lɪs/ || Twin Suns ascending || The Thaw || Snow begins to melt. Rivers swell. The first green shoots appear.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || '''Tharion''' || /ˈθɑː.ri.ɒn/ || Suns climbing || Awakening || Beasts stir and the wildlands awaken. Hunting and druidic rites return.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || '''Lunarae''' || /luːˈnɑː.reɪ/ || Brightening Skies || Silver Nights || Warm evening return. Moon dances and night vigils across [[Avalon (country)|Avalon]].&lt;br /&gt;
|-&lt;br /&gt;
| 5 || '''Cindrel''' || /ˈsɪn.drɛl/ || High Suns rising || The Forge || Craftsmen and builders begin their busiest season. New tools, plows, and weapons are made.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || '''Solvane''' || /ˈsɒl.veɪn/ || Twin Suns high || The High Flame || The height of summer heat. Local solstice festivals may occur here depending on latitude.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || '''Auren''' || /ˈɔː.rɛn/ || Suns nearing crown || Golden fields || Fields ripen; vows of partnership renewed under the twin suns.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || '''Veyrath''' || /ˈveɪ.ræθ/ || Solar zenith || The Shadow Tide ||Days shorten. Nights grow longer. Diviners watch the sky for omens.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || '''Rhendol''' || /ˈreɪn.dɒl/ || Suns declining || The Burning || Autumn fires and red leaves. Passions, duels, and love-bonds.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || '''Tirien''' || /ˈtɪ.ri.ɛn/ || Shortening light || The Short Harvest || Last crops gathered before frost.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || '''Gairos''' || /ˈgaɪ.rɒs/ || Suns waning || The Giving || Gratitude feasts; homes prepared for winter.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || '''Fenmir''' || /ˈfɛn.mɪər/ || Long nights returning || The Veil ||Cold winds return. Ancestors honored.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || '''Wyrdrun''' || /ˈwɜːd.rʌn/ || Deep night sky || The Weaving || Seers prepare prophecies for the coming Cycle.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || '''Cernis''' || /ˈsɜː.nɪs/ || Suns low || The Hunt || Sacred winter hunts dedicated to Cernunnos.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || '''Eirathen''' || /ˈaɪ.rə.θɛn/ || Suns faded || The Deep Cold ||The harshest winter month. Fires burn constantly as the world approaches the turning.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; background:#1a1a1a; color:#b0d0ff;&amp;quot; | '''The Fortnight of Renewal''' (14 days)&lt;br /&gt;
|The Fading, Solar nadir, the Dawning. Sacred festivals for 2 weeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Fortnight of Renewal ==&lt;br /&gt;
The '''Fortnight of Renewal''' bridges the ending and the rebirth of each Solar Cycle.  &lt;br /&gt;
It is divided into two sacred halves:&lt;br /&gt;
&lt;br /&gt;
=== The Fading ===&lt;br /&gt;
Seven days of reflection and closure.  &lt;br /&gt;
Fires are dimmed, debts forgiven, and the names of the lost spoken into the winds.  &lt;br /&gt;
Each night, a single candle is extinguished to mark the waning of the old suns.&lt;br /&gt;
&lt;br /&gt;
=== The Dawning ===&lt;br /&gt;
Seven days of rebirth and renewal.  &lt;br /&gt;
New fires are kindled from sacred embers; children are dedicated to the suns and moons.  &lt;br /&gt;
The first sunrise after the final Dawning (1 Primaris) is known as '''The Breath of Light'''.&lt;br /&gt;
&lt;br /&gt;
== The Great Renewal (Every 16th Cycle) ==&lt;br /&gt;
Once every sixteen Solar Cycles, an additional holy day is inserted between ''The Fading'' and ''The Dawning'' - the '''Day of Still Suns'''.  &lt;br /&gt;
On this day, both suns are said to pause in the heavens, standing side by side at the zenith for a single timeless breath.  &lt;br /&gt;
Priests and magi call it the '''Breath of Sixteen''', when the world’s mana aligns with the Eternal Flame that sustains all life.&lt;br /&gt;
&lt;br /&gt;
=== Cultural Significance ===&lt;br /&gt;
* Births on the Day of Still Suns are seen as divine portents.  &lt;br /&gt;
* Magical contracts are reaffirmed, and ancient covenants recharged.  &lt;br /&gt;
* The next sunrise marks a world renewed - even the stars are said to shift slightly in their courses.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]  &lt;br /&gt;
* [[Divine Cycle]]  &lt;br /&gt;
* [[Moons of WyrdeHaven]]  &lt;br /&gt;
* [[Religions of WyrdeHaven]]  &lt;br /&gt;
* [[The Twin Suns and the Eternal Flame]]  &lt;br /&gt;
* [[Festival Traditions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Calendar]]&lt;br /&gt;
[[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=768</id>
		<title>Week</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Week&amp;diff=768"/>
		<updated>2026-07-03T08:49:43Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: /* The Seven Days of the WyrdeHaven Week */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Seven Days of the WyrdeHaven Week =&lt;br /&gt;
WyrdeHaven follows a seven-day week mirroring the rhythm of ancient Earth, retained for ease of interworld trade through the Worldgates.  &lt;br /&gt;
Each day is tied to one of the Seven Aspects - divine, celestial, or elemental forces acknowledged across all known lands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable darktable&amp;quot;&lt;br /&gt;
! Day !! Pronunciation !! Aspect / Origin !! Symbolism !! Cultural Notes !! Takama ga Hara&lt;br /&gt;
|-&lt;br /&gt;
| '''Sunsday''' || /ˈsʌnz.deɪ/ || From ''Dies Solis'' – Day of the Suns || Light, renewal, vitality || Opening of the week; royal audiences and proclamations occur at dawn. || 双陽日 - Sōyō-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Moonsday''' || /ˈmuːnz.deɪ/ || From ''Dies Lunae'' – Day of the Moons || Reflection, intuition, dreams || Favoured by mystics, oracles, and moon-priests. A day of calm and introspection. || 三月日 - Sangetsu-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Diesday''' || /ˈdiːz.deɪ/ || From ''Dies Dei'' – Gods’ Day (plural)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Originally ''Dies Dei'' (“the Day of the Gods”), shortened to ''Dies'' in early Avalonic. Common speech later re-added ''day'' through linguistic recursion (a natural “RAS” evolution, like saying “RSVP please”). Thus, ''Diesday'' literally means “Gods’ Day Day.”&amp;lt;/ref&amp;gt; || Faith, destiny, resolve || The day of divine petitions, vows, and decisive actions. “By Dies’ light” remains a formal oath phrase in royal courts. || 衆神日 - Shūshin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Wyrmsday''' || /ˈwɜːmz.deɪ/ || From Old Dracænaian ''Vir’mar'' – Day of the Wyrms || Power, endurance, transformation || Central day of the week; ceremonies of balance and reflection between creation and destruction. || 龍神日 - Ryūjin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Tidesday''' || /ˈtaɪdz.deɪ/ || From Avalonic ''Tidæ'' – Tides / Flow || Travel, emotion, change || Sailors, traders, and travellers depart on this day. “The tide carries truth” is a common proverb. || 潮汐日 - Chōseki-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Gaiaday''' || /ˈgaɪə.deɪ/ || From ''Dies Gaia'' – Day of the Mother || Growth, nurture, fertility || Day of markets, harvests, and household renewal. Families gather for communal meals. || 母神日 - Bogin-bi&lt;br /&gt;
|-&lt;br /&gt;
| '''Satyrday''' || /ˈseɪtɜː.deɪ/ || From ''Dies Cernunni'' – Day of the Father || Desire, endings, rebirth || The week’s close; feasts, music, and sacred unions. Taverns and temples alike overflow. || 父神日 - Fugin-bi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cultural Overview ==&lt;br /&gt;
The seven days are universally observed across WyrdeHaven, though local dialects shift the pronunciation slightly:&lt;br /&gt;
* In [[Avalon]], ''Diesday'' is sometimes spoken as ''Dizde'' or ''Deesdei''.  &lt;br /&gt;
* In [[Dracænaia]], ''Satyrday'' is ''Cernusde'', directly invoking Cernunnos.  &lt;br /&gt;
* The [[Tigrin]] and [[Tuatha]] calendars synchronize their own seven-day patterns with the Avalonic reckoning for trade and celestial calculation.&lt;br /&gt;
&lt;br /&gt;
== Associated Moons ==&lt;br /&gt;
* '''Veyra''' – 67-day orbit, the Silver Bride, farthest moon.  &lt;br /&gt;
* '''Rhaen''' – 32-day orbit, the Red Wanderer, middle moon.  &lt;br /&gt;
* '''Tiriel''' – 12-day orbit, the Pale Scholar, closest moon.  &lt;br /&gt;
Their triple alignment (the '''Trine of Wyrde''') occurs once every 13.4 Cycles - a Divine Cycle - marking the age of adulthood across WyrdeHaven.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Divine Cycle]]&lt;br /&gt;
* [[Celestial System of WyrdeHaven]]&lt;br /&gt;
* [[Trine of Wyrde]]&lt;br /&gt;
* [[Religions of WyrdeHaven]]&lt;br /&gt;
* [[Cultural Festivals]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Timekeeping]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Cosmology]]&lt;br /&gt;
[[Category:Calendar]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
	<entry>
		<id>https://www.wyrdehavenchronicl.es/wiki/index.php?title=Katherine_Pride&amp;diff=767</id>
		<title>Katherine Pride</title>
		<link rel="alternate" type="text/html" href="https://www.wyrdehavenchronicl.es/wiki/index.php?title=Katherine_Pride&amp;diff=767"/>
		<updated>2026-06-20T13:37:45Z</updated>

		<summary type="html">&lt;p&gt;Nekomusume Daisuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Tigrin]] Crown Princess (formally the Lady Kha-ra-ta-nek-ha, Daughter of Bastet, Crown Princess of [[Ta'mery (country)|Ta'mery]], Queen of [[Dracænaia (country)|Dracænaia]]), abducted to Earth as a baby, grew up together with [[Frank]] and fell in love with him at a young age. Married him as soon as she could, after arriving in [[WyrdeHaven (realm)|WyrdeHaven]]. &lt;br /&gt;
&lt;br /&gt;
== Kha-ra-ta-nek-ha : /ˈqaʁɐːʈaːnəqˌhaː/ ==&lt;br /&gt;
{{#widget:HTML5Audio|url=https://wyrdehavenchronicl.es/sounds/karatanekha.mp3}}&lt;br /&gt;
&lt;br /&gt;
The name Kha-ra-ta-nek-ha can be either interpreted as &amp;quot;She Who Appears as the Power of Ra&amp;quot; or &amp;quot;The Radiant Strength of the Land&amp;quot;. This is especially poigniant in view of her abduction, as she returns like the rising sun after her exile on Earth.&lt;br /&gt;
[[Category:Important names]]&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Tigrin]]&lt;/div&gt;</summary>
		<author><name>Nekomusume Daisuki</name></author>
	</entry>
</feed>